/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.map.draw; /** * All texture types a texture can have. This is used for the background. * * @author Michael Zangl */ public enum ETextureOrientation { /** * The triangle consists of these points: The upper point, * <p> * the left point * <p> * the right point */ CONTINUOUS_UP(true, new float[] { DrawConstants.DISTANCE_X / 2, 0, 0, DrawConstants.DISTANCE_Y, DrawConstants.DISTANCE_X, DrawConstants.DISTANCE_Y }), TOPLEFT(false, new float[] { DrawConstants.TEXTUREUNIT_X / 2 + DrawConstants.TEXTURE_BORDER_OFFSET, 0, 0 + DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y, DrawConstants.TEXTUREUNIT_X, DrawConstants.TEXTUREUNIT_Y }), TOPRIGHT(false, new float[] { DrawConstants.TEXTUREUNIT_X * 3 / 2 - DrawConstants.TEXTURE_BORDER_OFFSET, 0, DrawConstants.TEXTUREUNIT_X - DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y, DrawConstants.TEXTUREUNIT_X * 2 - DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y }), BOTTOM(false, new float[] { DrawConstants.TEXTUREUNIT_X, DrawConstants.TEXTUREUNIT_Y, DrawConstants.TEXTUREUNIT_X / 2, DrawConstants.TEXTUREUNIT_Y * 2, DrawConstants.TEXTUREUNIT_X * 3 / 2, DrawConstants.TEXTUREUNIT_Y * 2 }), /** * left * <p> * bottom * <p> * right */ CONTINUOUS_DOWN(true, new float[] { DrawConstants.DISTANCE_X / 2, 0, DrawConstants.DISTANCE_X, DrawConstants.DISTANCE_Y, DrawConstants.DISTANCE_X * 3 / 2, 0 }), TOP(false, new float[] { DrawConstants.TEXTUREUNIT_X / 2, 0, DrawConstants.TEXTUREUNIT_X, DrawConstants.TEXTUREUNIT_Y, DrawConstants.TEXTUREUNIT_X * 3 / 2, 0 }), BOTTOMLEFT(false, new float[] { 0 + DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y, DrawConstants.TEXTUREUNIT_X / 2 + DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y * 2, DrawConstants.TEXTUREUNIT_X + DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y }), BOTTOMRIGHT(false, new float[] { DrawConstants.TEXTUREUNIT_X - DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y, DrawConstants.TEXTUREUNIT_X * 3 / 2 - DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y * 2, DrawConstants.TEXTUREUNIT_X * 2 - DrawConstants.TEXTURE_BORDER_OFFSET, DrawConstants.TEXTUREUNIT_Y }); static final int CONTINOUS_SIZE = 128; private final boolean continous; private final float[] relativecoords; private ETextureOrientation(boolean continous, float[] relativecoords) { this.continous = continous; this.relativecoords = relativecoords; } public boolean isContinous() { return continous; } public float[] getRelativecoords() { return relativecoords; } }