/******************************************************************************* * Copyright (c) 2015 - 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.mapcreator.mapvalidator.tasks; import jsettlers.common.CommonConstants; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.map.object.BuildingObject; import jsettlers.common.map.object.MapObject; import jsettlers.common.map.shapes.MapCircle; import jsettlers.common.position.ShortPoint2D; /** * Draw the building circle to the players array, does not produce any error message * * @author Andreas Butti */ public class ValidateDrawBuildingCircle extends AbstractValidationTask { /** * Constructor */ public ValidateDrawBuildingCircle() { } @Override public void doTest() { for (int x = 0; x < data.getWidth(); x++) { for (int y = 0; y < data.getHeight(); y++) { MapObject mapObject = data.getMapObject(x, y); if (mapObject instanceof BuildingObject) { BuildingObject buildingObject = (BuildingObject) mapObject; drawBuildingCircle(x, y, buildingObject); } } } } private void drawBuildingCircle(int x, int y, BuildingObject buildingObject) { byte player = buildingObject.getPlayerId(); EBuildingType type = buildingObject.getType(); if (type == EBuildingType.TOWER || type == EBuildingType.BIG_TOWER || type == EBuildingType.CASTLE) { MapCircle circle = new MapCircle(x, y, CommonConstants.TOWER_RADIUS); drawCircle(player, circle); } } private void drawCircle(byte player, MapCircle circle) { for (ShortPoint2D pos : circle) { if (data.contains(pos.x, pos.y) && players[pos.x][pos.y] == -1) { players[pos.x][pos.y] = player; } } } }