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package jsettlers.mapcreator.mapvalidator.tasks;
import jsettlers.common.CommonConstants;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.map.object.BuildingObject;
import jsettlers.common.map.object.MapObject;
import jsettlers.common.map.shapes.MapCircle;
import jsettlers.common.position.ShortPoint2D;
/**
* Draw the building circle to the players array, does not produce any error message
*
* @author Andreas Butti
*/
public class ValidateDrawBuildingCircle extends AbstractValidationTask {
/**
* Constructor
*/
public ValidateDrawBuildingCircle() {
}
@Override
public void doTest() {
for (int x = 0; x < data.getWidth(); x++) {
for (int y = 0; y < data.getHeight(); y++) {
MapObject mapObject = data.getMapObject(x, y);
if (mapObject instanceof BuildingObject) {
BuildingObject buildingObject = (BuildingObject) mapObject;
drawBuildingCircle(x, y, buildingObject);
}
}
}
}
private void drawBuildingCircle(int x, int y, BuildingObject buildingObject) {
byte player = buildingObject.getPlayerId();
EBuildingType type = buildingObject.getType();
if (type == EBuildingType.TOWER || type == EBuildingType.BIG_TOWER || type == EBuildingType.CASTLE) {
MapCircle circle = new MapCircle(x, y, CommonConstants.TOWER_RADIUS);
drawCircle(player, circle);
}
}
private void drawCircle(byte player, MapCircle circle) {
for (ShortPoint2D pos : circle) {
if (data.contains(pos.x, pos.y) && players[pos.x][pos.y] == -1) {
players[pos.x][pos.y] = player;
}
}
}
}