/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.server.db.inMemory; import java.util.ArrayList; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.Map.Entry; import jsettlers.network.server.db.IDBFacade; import jsettlers.network.server.match.EPlayerState; import jsettlers.network.server.match.Match; import jsettlers.network.server.match.Player; /** * This class implements an in memory database. * * @author Andreas Eberle * */ public class InMemoryDB implements IDBFacade { private HashMap<String, Player> players = new HashMap<String, Player>(); private HashMap<String, Match> matches = new HashMap<String, Match>(); @Override public boolean isAcceptedPlayer(String id) { return true; } @Override public void storePlayer(Player player) { synchronized (players) { players.put(player.getId(), player); } } @Override public void removePlayer(Player player) { synchronized (players) { players.remove(player.getId()); } } @Override public Match getRunningMatchOf(Player player) { synchronized (matches) { for (Match curr : matches.values()) { if (curr.isRunning() && curr.hasPlayer(player)) { return curr; } } } return null; } @Override public List<Match> getJoinableMatches() { List<Match> result = new LinkedList<Match>(); synchronized (matches) { for (Match curr : matches.values()) { if (curr.canJoin()) { result.add(curr); } } } return result; } @Override public List<Match> getJoinableRunningMatches(Player player) { List<Match> result = new LinkedList<Match>(); synchronized (matches) { for (Match curr : matches.values()) { if (curr.isRunning() && curr.hasLeftPlayer(player.getId())) { result.add(curr); } } } return result; } @Override public void storeMatch(Match match) { matches.put(match.getId(), match); } public int getNumberOfPlayers() { return players.size(); } public Player getPlayer(String id) { return players.get(id); } public int getNumberOfMatches() { return matches.size(); } @Override public Match getMatchById(String id) { return matches.get(id); } @Override public List<Player> getPlayers(EPlayerState... allowedStates) { synchronized (players) { List<Player> result = new LinkedList<Player>(); for (Player curr : players.values()) { if (EPlayerState.isOneOf(curr.getState(), allowedStates)) { result.add(curr); } } return result; } } @Override public List<Match> getMatches() { List<Match> matchesList = new ArrayList<Match>(); synchronized (matches) { for (Entry<String, Match> matchEntry : matches.entrySet()) { matchesList.add(matchEntry.getValue()); } } return matchesList; } }