/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.server.match; import java.util.List; import java.util.TimerTask; import jsettlers.network.NetworkConstants; import jsettlers.network.common.packets.ArrayOfMatchInfosPacket; import jsettlers.network.common.packets.MatchInfoPacket; import jsettlers.network.server.db.IDBFacade; /** * This {@link TimerTask} implementation gets the logged in players and sends them the open matches on every call to {@link #run()}. * * @author Andreas Eberle * */ public class MatchesListSendingTimerTask extends TimerTask { private final IDBFacade db; public MatchesListSendingTimerTask(IDBFacade db) { this.db = db; } @Override public void run() { List<Player> loggedInPlayers = db.getPlayers(EPlayerState.LOGGED_IN); ArrayOfMatchInfosPacket packet = getArrayOfMatchInfosPacket(); for (Player currPlayer : loggedInPlayers) { sendMatchesPacketToPlayer(currPlayer, packet); } } private void sendMatchesPacketToPlayer(Player player, ArrayOfMatchInfosPacket arrayOfMatchesPacket) { player.sendPacket(NetworkConstants.ENetworkKey.ARRAY_OF_MATCHES, arrayOfMatchesPacket); } private ArrayOfMatchInfosPacket getArrayOfMatchInfosPacket() { List<Match> matches = db.getJoinableMatches(); MatchInfoPacket[] matchInfoPackets = new MatchInfoPacket[matches.size()]; int i = 0; for (Match curr : matches) { matchInfoPackets[i] = new MatchInfoPacket(curr); i++; } return new ArrayOfMatchInfosPacket(matchInfoPackets); } public void sendMatchesTo(Player player) { ArrayOfMatchInfosPacket arrayOfMatchesPacket = getArrayOfMatchInfosPacket(); sendMatchesPacketToPlayer(player, arrayOfMatchesPacket); } }