/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.network.server.match;
import java.util.List;
import java.util.TimerTask;
import jsettlers.network.NetworkConstants;
import jsettlers.network.common.packets.ArrayOfMatchInfosPacket;
import jsettlers.network.common.packets.MatchInfoPacket;
import jsettlers.network.server.db.IDBFacade;
/**
* This {@link TimerTask} implementation gets the logged in players and sends them the open matches on every call to {@link #run()}.
*
* @author Andreas Eberle
*
*/
public class MatchesListSendingTimerTask extends TimerTask {
private final IDBFacade db;
public MatchesListSendingTimerTask(IDBFacade db) {
this.db = db;
}
@Override
public void run() {
List<Player> loggedInPlayers = db.getPlayers(EPlayerState.LOGGED_IN);
ArrayOfMatchInfosPacket packet = getArrayOfMatchInfosPacket();
for (Player currPlayer : loggedInPlayers) {
sendMatchesPacketToPlayer(currPlayer, packet);
}
}
private void sendMatchesPacketToPlayer(Player player, ArrayOfMatchInfosPacket arrayOfMatchesPacket) {
player.sendPacket(NetworkConstants.ENetworkKey.ARRAY_OF_MATCHES, arrayOfMatchesPacket);
}
private ArrayOfMatchInfosPacket getArrayOfMatchInfosPacket() {
List<Match> matches = db.getJoinableMatches();
MatchInfoPacket[] matchInfoPackets = new MatchInfoPacket[matches.size()];
int i = 0;
for (Match curr : matches) {
matchInfoPackets[i] = new MatchInfoPacket(curr);
i++;
}
return new ArrayOfMatchInfosPacket(matchInfoPackets);
}
public void sendMatchesTo(Player player) {
ArrayOfMatchInfosPacket arrayOfMatchesPacket = getArrayOfMatchInfosPacket();
sendMatchesPacketToPlayer(player, arrayOfMatchesPacket);
}
}