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*
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package jsettlers.common.buildings;
import java.util.BitSet;
import jsettlers.common.position.RelativePoint;
/**
* This class defines the area for a building using a rectangular bitset.
*
* @author Andreas Eberle
*/
public final class BuildingAreaBitSet {
/**
* The bit set for the area. It has a size of width*height. For each relative (x,y) point the bit
* x + width * y is set if that position is contained in this set.
*/
public final BitSet bitSet;
/**
* One position that is contained in this set.
*/
public final RelativePoint aPosition;
/**
* The (maximum) width of this set.
*/
public final short width;
/**
* The (maximum) height of the area of this set.
*/
public final short height;
/**
* Minimum X value in this set.
*/
public final short minX;
/**
* Minimum Y value in this set.
*/
public final short minY;
/**
* Maximum X value in this set.
*/
public final short maxX;
/**
* Maximum Y value in this set.
*/
public final short maxY;
/**
* Number of positions contained in this set.
*/
public final int numberOfPositions;
/**
* A jump table used by the construction mark algorithm.
*/
public final short[] xJumps;
/**
* A jump table used by the construction mark algorithm.
*/
public final short[] yJumps;
/**
* Creates a new area bit set.
*
* @param protectedTiles The points that should be contained in this set.
*/
public BuildingAreaBitSet(RelativePoint[] protectedTiles) {
short minX = protectedTiles[0].getDx();
short maxX = protectedTiles[0].getDx();
short minY = protectedTiles[0].getDy();
short maxY = protectedTiles[0].getDy();
for (int i = 0; i < protectedTiles.length; i++) {
minX = min(minX, protectedTiles[i].getDx());
maxX = max(maxX, protectedTiles[i].getDx());
minY = min(minY, protectedTiles[i].getDy());
maxY = max(maxY, protectedTiles[i].getDy());
}
this.aPosition = protectedTiles[0];
this.numberOfPositions = protectedTiles.length;
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
this.width = (short) (maxX - minX + 1);
this.height = (short) (maxY - minY + 1);
this.bitSet = new BitSet(width * height);
for (int i = 0; i < protectedTiles.length; i++) {
set(protectedTiles[i].getDx(), protectedTiles[i].getDy());
}
// calculate jump tables
this.xJumps = new short[width * height];
calculateXJumps();
this.yJumps = new short[width * height];
calculateYJumps();
}
private void calculateXJumps() {
for (int y = 0; y < height; y++) {
short jumpsCtr = 0;
for (int x = 0; x < width; x++) {
final int index = x + y * width;
if (bitSet.get(index)) { // if position blocked
xJumps[index] = ++jumpsCtr;
} else { // if it's free, let the default value (0) in the array and reset jumpsCtr
jumpsCtr = 0;
}
}
}
}
private void calculateYJumps() {
for (int x = 0; x < width; x++) {
short jumpsCtr = 0;
for (int y = 0; y < height; y++) {
final int index = x + y * width;
if (bitSet.get(index)) { // if position blocked
yJumps[index] = ++jumpsCtr;
} else { // if it's free, let the default value (0) in the array and reset jumpsCtr
jumpsCtr = 0;
}
}
}
}
public void set(short x, short y) {
this.bitSet.set(index(x - minX, y - minY));
}
public boolean get(short x, short y) {
return this.bitSet.get(index(x - minX, y - minY));
}
private int index(int relativeX, int relativeY) {
return relativeX + width * relativeY;
}
private static short max(short first, short second) {
if (first > second) {
return first;
} else {
return second;
}
}
private static short min(short first, short second) {
if (first < second) {
return first;
} else {
return second;
}
}
public void setCenter(short xJump, short yJump) {
int centerIndex = -minX - minY * width;
xJumps[centerIndex] = xJump;
yJumps[centerIndex] = yJump;
}
}