/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.ai.highlevel;
import java.util.ArrayList;
import java.util.List;
import jsettlers.common.logging.StatisticsStopWatch;
import jsettlers.logic.map.grid.MainGrid;
import jsettlers.logic.player.PlayerSetting;
import jsettlers.network.client.interfaces.ITaskScheduler;
import jsettlers.network.synchronic.timer.INetworkTimerable;
/**
* The AiExecutor holds all IWhatToDoAi high level KIs and executes them when NetworkTimer notifies it.
*
* @author codingberlin
*/
public class AiExecutor implements INetworkTimerable {
private final List<IWhatToDoAi> whatToDoAis;
private final AiStatistics aiStatistics;
private final StatisticsStopWatch updateStatisticsStopWatch = new StatisticsStopWatch();
private final StatisticsStopWatch applyRulesStopWatch = new StatisticsStopWatch();
public AiExecutor(PlayerSetting[] playerSettings, MainGrid mainGrid, ITaskScheduler taskScheduler) {
aiStatistics = new AiStatistics(mainGrid);
aiStatistics.updateStatistics();
this.whatToDoAis = new ArrayList<IWhatToDoAi>();
WhatToDoAiFactory aiFactory = new WhatToDoAiFactory();
for (byte playerId = 0; playerId < playerSettings.length; playerId++) {
PlayerSetting playerSetting = playerSettings[playerId];
if (playerSetting.isAvailable() && playerSetting.getPlayerType().isAi()) {
whatToDoAis.add(aiFactory.buildWhatToDoAi(
playerSettings[playerId].getPlayerType(),
playerSettings[playerId].getCivilisation(),
aiStatistics,
mainGrid.getPartitionsGrid().getPlayer(playerId),
mainGrid,
mainGrid.getMovableGrid(),
taskScheduler));
}
}
}
@Override
public void timerEvent() {
updateStatisticsStopWatch.restart();
aiStatistics.updateStatistics();
updateStatisticsStopWatch.stop("computerplayer:updateStatistics()");
applyRulesStopWatch.restart();
for (IWhatToDoAi whatToDoAi : whatToDoAis) {
whatToDoAi.applyRules();
}
applyRulesStopWatch.stop("computerplayer:applyRules()");
}
public StatisticsStopWatch getUpdateStatisticsStopWatch() {
return updateStatisticsStopWatch;
}
public StatisticsStopWatch getApplyRulesStopWatch() {
return applyRulesStopWatch;
}
}