/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.ai.highlevel; import java.util.ArrayList; import java.util.List; import jsettlers.common.logging.StatisticsStopWatch; import jsettlers.logic.map.grid.MainGrid; import jsettlers.logic.player.PlayerSetting; import jsettlers.network.client.interfaces.ITaskScheduler; import jsettlers.network.synchronic.timer.INetworkTimerable; /** * The AiExecutor holds all IWhatToDoAi high level KIs and executes them when NetworkTimer notifies it. * * @author codingberlin */ public class AiExecutor implements INetworkTimerable { private final List<IWhatToDoAi> whatToDoAis; private final AiStatistics aiStatistics; private final StatisticsStopWatch updateStatisticsStopWatch = new StatisticsStopWatch(); private final StatisticsStopWatch applyRulesStopWatch = new StatisticsStopWatch(); public AiExecutor(PlayerSetting[] playerSettings, MainGrid mainGrid, ITaskScheduler taskScheduler) { aiStatistics = new AiStatistics(mainGrid); aiStatistics.updateStatistics(); this.whatToDoAis = new ArrayList<IWhatToDoAi>(); WhatToDoAiFactory aiFactory = new WhatToDoAiFactory(); for (byte playerId = 0; playerId < playerSettings.length; playerId++) { PlayerSetting playerSetting = playerSettings[playerId]; if (playerSetting.isAvailable() && playerSetting.getPlayerType().isAi()) { whatToDoAis.add(aiFactory.buildWhatToDoAi( playerSettings[playerId].getPlayerType(), playerSettings[playerId].getCivilisation(), aiStatistics, mainGrid.getPartitionsGrid().getPlayer(playerId), mainGrid, mainGrid.getMovableGrid(), taskScheduler)); } } } @Override public void timerEvent() { updateStatisticsStopWatch.restart(); aiStatistics.updateStatistics(); updateStatisticsStopWatch.stop("computerplayer:updateStatistics()"); applyRulesStopWatch.restart(); for (IWhatToDoAi whatToDoAi : whatToDoAis) { whatToDoAi.applyRules(); } applyRulesStopWatch.stop("computerplayer:applyRules()"); } public StatisticsStopWatch getUpdateStatisticsStopWatch() { return updateStatisticsStopWatch; } public StatisticsStopWatch getApplyRulesStopWatch() { return applyRulesStopWatch; } }