/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package go.graphics.event;
/**
* This class provides simple handling of events. It allows the addition of a event handler and basic phase support with event fireing.
*
* @author michael
*/
public class SingleHandlerGoEvent implements GOEvent {
private GOEventHandler handler = null;
private int phase = PHASE_INITIALIZING;
@Override
public void setHandler(GOEventHandler handler) {
if (getPhase() != PHASE_INITIALIZING) {
throw new IllegalStateException(
"Can only set event handler in initialization pahse.");
}
this.handler = handler;
}
@Override
public GOEventHandler getHandler() {
return handler;
}
/**
* Sets the phase of the current event. This should not be used by the event handler.
* <p>
* Fires a event phase chnage.
*
* @param phase
* The phase.
*/
protected void setPhase(int phase) {
if (phase < this.phase) {
throw new IllegalStateException("Cannot go backwards in states");
}
this.phase = phase;
if (handler != null) {
handler.phaseChanged(this);
if (phase == PHASE_ABORTED) {
handler.aborted(this);
} else if (phase == PHASE_FINISHED) {
handler.finished(this);
}
}
}
@Override
public int getPhase() {
return phase;
}
}