/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package go.graphics.event; /** * This class provides simple handling of events. It allows the addition of a event handler and basic phase support with event fireing. * * @author michael */ public class SingleHandlerGoEvent implements GOEvent { private GOEventHandler handler = null; private int phase = PHASE_INITIALIZING; @Override public void setHandler(GOEventHandler handler) { if (getPhase() != PHASE_INITIALIZING) { throw new IllegalStateException( "Can only set event handler in initialization pahse."); } this.handler = handler; } @Override public GOEventHandler getHandler() { return handler; } /** * Sets the phase of the current event. This should not be used by the event handler. * <p> * Fires a event phase chnage. * * @param phase * The phase. */ protected void setPhase(int phase) { if (phase < this.phase) { throw new IllegalStateException("Cannot go backwards in states"); } this.phase = phase; if (handler != null) { handler.phaseChanged(this); if (phase == PHASE_ABORTED) { handler.aborted(this); } else if (phase == PHASE_FINISHED) { handler.finished(this); } } } @Override public int getPhase() { return phase; } }