/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.map.loading.savegame;
import java.io.IOException;
import java.io.ObjectInputStream;
import jsettlers.common.map.IMapData;
import jsettlers.common.map.MapLoadException;
import jsettlers.input.PlayerState;
import jsettlers.logic.constants.MatchConstants;
import jsettlers.logic.map.loading.EMapStartResources;
import jsettlers.logic.map.grid.GameSerializer;
import jsettlers.logic.map.grid.MainGrid;
import jsettlers.logic.map.loading.newmap.RemakeMapLoader;
import jsettlers.logic.map.loading.list.IListedMap;
import jsettlers.logic.map.loading.newmap.MapFileHeader;
import jsettlers.logic.player.PlayerSetting;
import jsettlers.logic.timer.RescheduleTimer;
/**
*
* @author Andreas Eberle
*
*/
public class SavegameLoader extends RemakeMapLoader {
public SavegameLoader(IListedMap file, MapFileHeader header) {
super(file, header);
}
@Override
public MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings) throws MapLoadException {
return loadMainGrid(playerSettings, EMapStartResources.HIGH_GOODS);
}
@Override
public MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings, EMapStartResources startResources) throws MapLoadException {
try (ObjectInputStream ois = new ObjectInputStream(super.getMapDataStream())) {
MatchConstants.deserialize(ois);
PlayerState[] playerStates = (PlayerState[]) ois.readObject();
GameSerializer gameSerializer = new GameSerializer();
MainGrid mainGrid = gameSerializer.load(ois);
mainGrid.initWithPlayerSettings(playerSettings);
RescheduleTimer.loadFrom(ois);
ois.close();
return new MainGridWithUiSettings(mainGrid, playerStates);
} catch (IOException | ClassNotFoundException ex) {
throw new MapLoadException(ex);
}
}
@Override
public IMapData getMapData() throws MapLoadException {
throw new UnsupportedOperationException("A savegame can't supply IMapData");
}
}