/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.map.loading.savegame; import java.io.IOException; import java.io.ObjectInputStream; import jsettlers.common.map.IMapData; import jsettlers.common.map.MapLoadException; import jsettlers.input.PlayerState; import jsettlers.logic.constants.MatchConstants; import jsettlers.logic.map.loading.EMapStartResources; import jsettlers.logic.map.grid.GameSerializer; import jsettlers.logic.map.grid.MainGrid; import jsettlers.logic.map.loading.newmap.RemakeMapLoader; import jsettlers.logic.map.loading.list.IListedMap; import jsettlers.logic.map.loading.newmap.MapFileHeader; import jsettlers.logic.player.PlayerSetting; import jsettlers.logic.timer.RescheduleTimer; /** * * @author Andreas Eberle * */ public class SavegameLoader extends RemakeMapLoader { public SavegameLoader(IListedMap file, MapFileHeader header) { super(file, header); } @Override public MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings) throws MapLoadException { return loadMainGrid(playerSettings, EMapStartResources.HIGH_GOODS); } @Override public MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings, EMapStartResources startResources) throws MapLoadException { try (ObjectInputStream ois = new ObjectInputStream(super.getMapDataStream())) { MatchConstants.deserialize(ois); PlayerState[] playerStates = (PlayerState[]) ois.readObject(); GameSerializer gameSerializer = new GameSerializer(); MainGrid mainGrid = gameSerializer.load(ois); mainGrid.initWithPlayerSettings(playerSettings); RescheduleTimer.loadFrom(ois); ois.close(); return new MainGridWithUiSettings(mainGrid, playerStates); } catch (IOException | ClassNotFoundException ex) { throw new MapLoadException(ex); } } @Override public IMapData getMapData() throws MapLoadException { throw new UnsupportedOperationException("A savegame can't supply IMapData"); } }