/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.movable; /** * This is the action a settler is currently doing. * <p> * The common actions NO_ACTION, WALKING, TAKE, DROP are there as constants, but there are also settler specific actions. For these, the Constants * ACTION1 and ACTION2 are reserved. Their meaning depends on the type of the settler: * <table> * <tr> * <th>movable type</th> * <th>ACTION1</th> * <th>ACTION2</th> * </tr> * <tr> * <td>LUMBERJACK</td> * <td>wave the axe</td> * <td></td> * </tr> * <tr> * <td>SAWMILLER</td> * <td>saw</td> * <td></td> * </tr> * <tr> * <td>STONECUTTER</td> * <td>cut stones</td> * <td></td> * </tr> * <tr> * <td>FISHER</td> * <td>fish a fish</td> * <td>unsuccessfully fish</td> * </tr> * <tr> * <td>PIONEER</td> * <td>take some land</td> * <td></td> * </tr> * </table> * * @author michael */ public enum EMovableAction { /** * No action is performed and the settler is just standing. */ NO_ACTION, /** * The settler is walking from one tile to an other. */ WALKING, /** * A costume action, see above. */ ACTION1, /** * A costume action, see above. */ ACTION2, /** * The settler bends down */ BEND_DOWN, /** * The settler raises up */ RAISE_UP, /** * The settler removes his hands behind his back (activation HOMELESS state) */ HOMELESS1, /** * The settler hands behind his back IDLE state (only in HOMELESS state, HOMELESS state still active) */ HOMELESS2, /** * The settler shakes his head, sighing (only in HOMELESS state, HOMELESS state still active) * after complating HOMELESS2 animation goto HOMELESS3 or stay in HOMELESS_IDLE state */ HOMELESS3, /** * The settler kicks a pebbles on the ground (only in HOMELESS state, HOMELESS state still active) * after complating HOMELESS3 animation goto HOMELESS4 or stay in HOMELESS_IDLE state */ HOMELESS4, /** * The settler returns hands back (only in HOMELESS state, completion HOMELESS state) */ HOMELESS_IDLE, }