/*******************************************************************************
* Copyright (c) 2015, 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.Serializable;
import jsettlers.common.ai.EPlayerType;
import jsettlers.logic.player.PlayerSetting;
/**
* @author Andreas Eberle
*/
public class ReplayStartInformation implements Serializable {
private long randomSeed;
private String mapName;
private String mapId;
private int playerId;
private PlayerSetting[] playerSettings;
public ReplayStartInformation() {
}
public ReplayStartInformation(long randomSeed, String mapName, String mapId, int playerId, PlayerSetting[] playerSettings) {
this.randomSeed = randomSeed;
this.playerId = playerId;
this.mapName = mapName;
this.mapId = mapId;
this.playerSettings = playerSettings;
}
public long getRandomSeed() {
return randomSeed;
}
public int getPlayerId() {
return playerId;
}
public String getMapName() {
return mapName;
}
public String getMapId() {
return mapId;
}
public PlayerSetting[] getPlayerSettings() {
return playerSettings;
}
public void serialize(DataOutputStream dos) throws IOException {
dos.writeLong(randomSeed);
dos.writeByte(playerId);
dos.writeUTF(mapName);
dos.writeUTF(mapId);
dos.writeInt(playerSettings.length);
for (PlayerSetting playerSetting : playerSettings) {
playerSetting.writeTo(dos);
}
}
public void deserialize(DataInputStream dis) throws IOException {
randomSeed = dis.readLong();
playerId = dis.readByte();
mapName = dis.readUTF();
mapId = dis.readUTF();
playerSettings = new PlayerSetting[dis.readInt()];
for (int i = 0; i < playerSettings.length; i++) {
playerSettings[i] = PlayerSetting.readFromStream(dis);
}
}
public PlayerSetting[] getReplayablePlayerSettings() {
PlayerSetting[] playerSettings = new PlayerSetting[this.playerSettings.length];
for (int i = 0; i < playerSettings.length; i++) {
PlayerSetting originalSetting = this.playerSettings[i];
playerSettings[i] = new PlayerSetting(originalSetting.isAvailable(), EPlayerType.HUMAN, originalSetting.getCivilisation(), originalSetting.getTeamId());
}
return playerSettings;
}
}