/******************************************************************************* * Copyright (c) 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.main.swing.menu.settingsmenu; import jsettlers.main.swing.lookandfeel.ELFStyle; import jsettlers.main.swing.menu.general.SettlersSlider; /** * Slider to select volume in settings * <p /> * This slider is technically based on a progress bar, but looks and works like the production sliders in the original game. (blue bars) The slider * lets the user select a value from 0 to 100%, the value is also displayed as string * * @author Andreas Butti */ public class VolumeSlider extends SettlersSlider { private static final long serialVersionUID = 1L; public VolumeSlider() { setStringPainted(true); setMinimum(0); setMaximum(100); setValue(50); putClientProperty(ELFStyle.KEY, ELFStyle.PROGRESSBAR_SLIDER); updateUI(); } @Override public void setValue(int n) { super.setValue(n); setString(n + "%"); } }