/*******************************************************************************
* Copyright (c) 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main.swing.menu.settingsmenu;
import jsettlers.main.swing.lookandfeel.ELFStyle;
import jsettlers.main.swing.menu.general.SettlersSlider;
/**
* Slider to select volume in settings
* <p />
* This slider is technically based on a progress bar, but looks and works like the production sliders in the original game. (blue bars) The slider
* lets the user select a value from 0 to 100%, the value is also displayed as string
*
* @author Andreas Butti
*/
public class VolumeSlider extends SettlersSlider {
private static final long serialVersionUID = 1L;
public VolumeSlider() {
setStringPainted(true);
setMinimum(0);
setMaximum(100);
setValue(50);
putClientProperty(ELFStyle.KEY, ELFStyle.PROGRESSBAR_SLIDER);
updateUI();
}
@Override
public void setValue(int n) {
super.setValue(n);
setString(n + "%");
}
}