/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.menu; /** * @author michael * @author Andreas Eberle */ public interface IStartingGameListener { /** * Notifies this listener of the current progress of the start. May only be called before {@link #preLoadFinished(IStartedGame)} is called. * * @param state * @param progress */ void startProgressChanged(EProgressState state, float progress); /** * Notifies the listener that a game was started and gives it access to the game data. * * @param game * The game that was just started. * @retrun A {@link IMapInterfaceConnector} that can be used to access the game afterwards. */ IMapInterfaceConnector preLoadFinished(IStartedGame game); void startFailed(EGameError errorType, Exception exception); void startFinished(); }