/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.common.menu;
/**
* @author michael
* @author Andreas Eberle
*/
public interface IStartingGameListener {
/**
* Notifies this listener of the current progress of the start. May only be called before {@link #preLoadFinished(IStartedGame)} is called.
*
* @param state
* @param progress
*/
void startProgressChanged(EProgressState state, float progress);
/**
* Notifies the listener that a game was started and gives it access to the game data.
*
* @param game
* The game that was just started.
* @retrun A {@link IMapInterfaceConnector} that can be used to access the game afterwards.
*/
IMapInterfaceConnector preLoadFinished(IStartedGame game);
void startFailed(EGameError errorType, Exception exception);
void startFinished();
}