/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.main; import java.util.LinkedList; import java.util.List; import jsettlers.common.menu.IJoinableGame; import jsettlers.common.menu.IJoiningGame; import jsettlers.common.menu.IMultiplayerConnector; import jsettlers.common.menu.IOpenMultiplayerGameInfo; import jsettlers.common.utils.collections.ChangingList; import jsettlers.main.datatypes.JoinableGame; import jsettlers.network.client.interfaces.INetworkClient; import jsettlers.network.client.receiver.IPacketReceiver; import jsettlers.network.common.packets.ArrayOfMatchInfosPacket; import jsettlers.network.common.packets.MatchInfoPacket; /** * This class implements the {@link IMultiplayerConnector} interface and supports the UI with the list of available multiplayer games and allows to * start or create them. * * @author Andreas Eberle * */ public class MultiplayerConnector implements IMultiplayerConnector { private final AsyncNetworkClientConnector networkClientFactory; private final ChangingList<IJoinableGame> joinableGames = new ChangingList<IJoinableGame>(); public MultiplayerConnector(final String serverAddress, final String userId, final String userName) { networkClientFactory = new AsyncNetworkClientConnector(serverAddress, userId, userName, generateMatchesReceiver()); } private IPacketReceiver<ArrayOfMatchInfosPacket> generateMatchesReceiver() { return new IPacketReceiver<ArrayOfMatchInfosPacket>() { @Override public void receivePacket(ArrayOfMatchInfosPacket packet) { List<IJoinableGame> openGames = new LinkedList<IJoinableGame>(); for (MatchInfoPacket matchInfo : packet.getMatches()) { openGames.add(new JoinableGame(matchInfo)); } joinableGames.setList(openGames); } }; } @Override public ChangingList<IJoinableGame> getJoinableMultiplayerGames() { return joinableGames; } @Override public IJoiningGame joinMultiplayerGame(IJoinableGame game) throws IllegalStateException { MultiplayerGame multiplayerGame = new MultiplayerGame(networkClientFactory); return multiplayerGame.join(game.getId()); } @Override public IJoiningGame openNewMultiplayerGame(IOpenMultiplayerGameInfo gameInfo) { MultiplayerGame multiplayerGame = new MultiplayerGame(networkClientFactory); return multiplayerGame.openNewGame(gameInfo); } @Override public void shutdown() { networkClientFactory.close(); } @Override public int getRoundTripTimeInMs() { INetworkClient networkClient = networkClientFactory.getNetworkClientAsync(); if (networkClient != null) { return networkClient.getRoundTripTimeInMs(); } else { return Integer.MAX_VALUE; } } }