/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.input.tasks; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import jsettlers.common.material.EPriority; import jsettlers.common.position.ShortPoint2D; /** * This task is used to set the priority of a building. * * @author Andreas Eberle * */ public class SetBuildingPriorityGuiTask extends SimpleGuiTask { private ShortPoint2D buildingPosition; private EPriority newPriority; public SetBuildingPriorityGuiTask() { } public SetBuildingPriorityGuiTask(byte playerId, ShortPoint2D buildingPosition, EPriority newPriority) { super(EGuiAction.SET_BUILDING_PRIORITY, playerId); this.buildingPosition = buildingPosition; this.newPriority = newPriority; } /** * * @return Returns the position of the building that shall get the new priority. */ public ShortPoint2D getBuildingPosition() { return buildingPosition; } /** * * @return Returns the new priority that shall be set to the building. */ public EPriority getNewPriority() { return newPriority; } @Override protected void serializeTask(DataOutputStream dos) throws IOException { super.serializeTask(dos); SimpleGuiTask.serializePosition(dos, buildingPosition); dos.writeByte(newPriority.ordinal); } @Override protected void deserializeTask(DataInputStream dis) throws IOException { super.deserializeTask(dis); buildingPosition = SimpleGuiTask.deserializePosition(dis); newPriority = EPriority.VALUES[dis.readByte()]; } @Override public int hashCode() { final int prime = 31; int result = super.hashCode(); result = prime * result + ((buildingPosition == null) ? 0 : buildingPosition.hashCode()); result = prime * result + ((newPriority == null) ? 0 : newPriority.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (!super.equals(obj)) return false; if (getClass() != obj.getClass()) return false; SetBuildingPriorityGuiTask other = (SetBuildingPriorityGuiTask) obj; if (buildingPosition == null) { if (other.buildingPosition != null) return false; } else if (!buildingPosition.equals(other.buildingPosition)) return false; if (newPriority != other.newPriority) return false; return true; } @Override public String toString() { StringBuilder builder = new StringBuilder(); builder.append("SetBuildingPriorityGuiTask [buildingPosition="); builder.append(buildingPosition); builder.append(", newPriority="); builder.append(newPriority); builder.append(", guiAction="); builder.append(getGuiAction()); builder.append(", playerId="); builder.append(getPlayerId()); builder.append("]"); return builder.toString(); } }