/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.input.tasks;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import jsettlers.common.material.EPriority;
import jsettlers.common.position.ShortPoint2D;
/**
* This task is used to set the priority of a building.
*
* @author Andreas Eberle
*
*/
public class SetBuildingPriorityGuiTask extends SimpleGuiTask {
private ShortPoint2D buildingPosition;
private EPriority newPriority;
public SetBuildingPriorityGuiTask() {
}
public SetBuildingPriorityGuiTask(byte playerId, ShortPoint2D buildingPosition, EPriority newPriority) {
super(EGuiAction.SET_BUILDING_PRIORITY, playerId);
this.buildingPosition = buildingPosition;
this.newPriority = newPriority;
}
/**
*
* @return Returns the position of the building that shall get the new priority.
*/
public ShortPoint2D getBuildingPosition() {
return buildingPosition;
}
/**
*
* @return Returns the new priority that shall be set to the building.
*/
public EPriority getNewPriority() {
return newPriority;
}
@Override
protected void serializeTask(DataOutputStream dos) throws IOException {
super.serializeTask(dos);
SimpleGuiTask.serializePosition(dos, buildingPosition);
dos.writeByte(newPriority.ordinal);
}
@Override
protected void deserializeTask(DataInputStream dis) throws IOException {
super.deserializeTask(dis);
buildingPosition = SimpleGuiTask.deserializePosition(dis);
newPriority = EPriority.VALUES[dis.readByte()];
}
@Override
public int hashCode() {
final int prime = 31;
int result = super.hashCode();
result = prime * result + ((buildingPosition == null) ? 0 : buildingPosition.hashCode());
result = prime * result + ((newPriority == null) ? 0 : newPriority.hashCode());
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (!super.equals(obj))
return false;
if (getClass() != obj.getClass())
return false;
SetBuildingPriorityGuiTask other = (SetBuildingPriorityGuiTask) obj;
if (buildingPosition == null) {
if (other.buildingPosition != null)
return false;
} else if (!buildingPosition.equals(other.buildingPosition))
return false;
if (newPriority != other.newPriority)
return false;
return true;
}
@Override
public String toString() {
StringBuilder builder = new StringBuilder();
builder.append("SetBuildingPriorityGuiTask [buildingPosition=");
builder.append(buildingPosition);
builder.append(", newPriority=");
builder.append(newPriority);
builder.append(", guiAction=");
builder.append(getGuiAction());
builder.append(", playerId=");
builder.append(getPlayerId());
builder.append("]");
return builder.toString();
}
}