/* * StatTokenTest.java * Copyright 2005 (C) James Dempsey <jdempsey@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on Apr 9, 2005 * * $Id$ * */ package pcgen.io.exporttoken; import pcgen.AbstractCharacterTestCase; import pcgen.cdom.base.FormulaFactory; import pcgen.cdom.enumeration.FormulaKey; import pcgen.cdom.enumeration.ListKey; import pcgen.cdom.helper.StatLock; import pcgen.core.Equipment; import pcgen.core.Globals; import pcgen.core.PCClass; import pcgen.core.PCStat; import pcgen.core.PCTemplate; import pcgen.core.PlayerCharacter; import pcgen.core.bonus.Bonus; import pcgen.core.bonus.BonusObj; import pcgen.core.character.EquipSet; import pcgen.core.spell.Spell; import pcgen.rules.context.LoadContext; /** * <code>StatTokenTest</code> tests the functioning of the STAT token. * * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class StatTokenTest extends AbstractCharacterTestCase { Equipment boots; Spell spell; PCTemplate template1; PCTemplate template2; PCTemplate template3; PCTemplate template4; /** * @param name */ public StatTokenTest(String name) { super(name); } @Override protected void setUp() throws Exception { super.setUp(); LoadContext context = Globals.getContext(); boots = new Equipment(); boots.setName("Boots of Dex"); BonusObj aBonus = Bonus.newBonus(context, "STAT|DEX|2|TYPE=Enhancement"); if (aBonus != null) { boots.addToListFor(ListKey.BONUS, aBonus); } spell = new Spell(); spell.setName("Weasel's Slipperiness"); aBonus = Bonus.newBonus(context, "STAT|DEX|4|TYPE=Enhancement"); if (aBonus != null) { spell.addToListFor(ListKey.BONUS, aBonus); } template1 = new PCTemplate(); template1.setName("Munchkiny Goodness I"); aBonus = Bonus.newBonus(context, "STAT|STR,CON,DEX|1|TYPE=Luck"); if (aBonus != null) { template1.addToListFor(ListKey.BONUS, aBonus); } template2 = new PCTemplate(); template2.setName("Munchkiny Goodness II"); aBonus = Bonus.newBonus(context, "STAT|STR,CON,DEX|1|TYPE=Enhancement"); if (aBonus != null) { template2.addToListFor(ListKey.BONUS, aBonus); } template3 = new PCTemplate(); template3.setName("Lock the stat"); template3.addToListFor(ListKey.STAT_MINVALUE, new StatLock(context.getReferenceContext().getCDOMReference( PCStat.class, "WIS"), FormulaFactory.getFormulaFor("12"))); template4 = new PCTemplate(); template4.setName("Unwise"); aBonus = Bonus.newBonus(context, "STAT|WIS|-8|TYPE=Enhancement"); if (aBonus != null) { template4.addToListFor(ListKey.BONUS, aBonus); } } /** * Test out the stacking of bonuses particularly when NOEUIP or NOTEMP * are used. */ public void testBonusStacking() { PlayerCharacter pc = getCharacter(); StatToken statTok = new StatToken(); setPCStat(pc, dex, 10); assertEquals("Stat Name.", "DEX", statTok.getToken("STAT.1.NAME", pc, null)); assertEquals("Total stat.", "10", statTok.getToken("STAT.1", pc, null)); assertEquals("Temp stat.", "10", statTok.getToken("STAT.1.NOEQUIP", pc, null)); assertEquals("Equip stat.", "10", statTok.getToken("STAT.1.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "10", statTok.getToken( "STAT.1.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "10", statTok.getToken( "STAT.1.NOEQUIP.NOTEMP", pc, null)); pc.addEquipment(boots); EquipSet es = new EquipSet("0.1", "Equipped"); pc.addEquipSet(es); es = new EquipSet("0.1.2", "Feet", boots.getName(), boots); pc.addEquipSet(es); pc.setCalcEquipmentList(); pc.calcActiveBonuses(); assertEquals("Total stat.", "12", statTok.getToken("STAT.1", pc, null)); assertEquals("Temp stat.", "10", statTok.getToken("STAT.1.NOEQUIP", pc, null)); assertEquals("Equip stat.", "12", statTok.getToken("STAT.1.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "10", statTok.getToken( "STAT.1.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "10", statTok.getToken("STAT.1.BASE", pc, null)); pc.setUseTempMods(true); BonusObj bonus = spell.getRawBonusList(pc).get(0); pc.addTempBonus(bonus, spell, pc); pc.calcActiveBonuses(); assertEquals("Total stat.", "14", statTok.getToken("STAT.1", pc, null)); assertEquals("Temp stat.", "14", statTok.getToken("STAT.1.NOEQUIP", pc, null)); assertEquals("Equip stat.", "12", statTok.getToken("STAT.1.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "10", statTok.getToken( "STAT.1.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "10", statTok.getToken("STAT.1.BASE", pc, null)); pc.addTemplate(template1); pc.calcActiveBonuses(); assertEquals("Total stat.", "15", statTok.getToken("STAT.1", pc, null)); assertEquals("Temp stat.", "15", statTok.getToken("STAT.1.NOEQUIP", pc, null)); assertEquals("Equip stat.", "13", statTok.getToken("STAT.1.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "11", statTok.getToken( "STAT.1.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "10", statTok.getToken("STAT.1.BASE", pc, null)); pc.addTemplate(template2); pc.calcActiveBonuses(); assertEquals("Total stat.", "15", statTok.getToken("STAT.1", pc, null)); assertEquals("Temp stat.", "15", statTok.getToken("STAT.1.NOEQUIP", pc, null)); assertEquals("Equip stat.", "13", statTok.getToken("STAT.1.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "12", statTok.getToken( "STAT.1.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "10", statTok.getToken("STAT.1.BASE", pc, null)); } /** * Test out the processing of stat mods, including stacking issues. */ public void testStatMods() { PlayerCharacter pc = getCharacter(); StatToken statTok = new StatToken(); setPCStat(pc, dex, 10); assertEquals("Stat Name.", "DEX", statTok.getToken("STAT.1.NAME", pc, null)); assertEquals("Total stat.", "+0", statTok.getToken("STAT.1.MOD", pc, null)); assertEquals("Temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null)); assertEquals("Equip stat.", "+0", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "+0", statTok.getToken( "STAT.1.MOD.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "+0", statTok.getToken( "STAT.1.MOD.NOEQUIP.NOTEMP", pc, null)); pc.addEquipment(boots); EquipSet es = new EquipSet("0.1", "Equipped"); pc.addEquipSet(es); es = new EquipSet("0.1.2", "Feet", boots.getName(), boots); pc.addEquipSet(es); pc.setCalcEquipmentList(); pc.calcActiveBonuses(); assertEquals("Total stat.", "+1", statTok.getToken("STAT.1.MOD", pc, null)); assertEquals("Temp stat.", "+0", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null)); assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "+0", statTok.getToken( "STAT.1.MOD.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null)); pc.setUseTempMods(true); BonusObj bonus = spell.getRawBonusList(pc).get(0); pc.addTempBonus(bonus, spell, pc); pc.calcActiveBonuses(); assertEquals("Total stat.", "+2", statTok.getToken("STAT.1.MOD", pc, null)); assertEquals("Temp stat.", "+2", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null)); assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "+0", statTok.getToken( "STAT.1.MOD.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null)); pc.addTemplate(template1); pc.calcActiveBonuses(); assertEquals("Total stat.", "+2", statTok.getToken("STAT.1.MOD", pc, null)); assertEquals("Temp stat.", "+2", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null)); assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "+0", statTok.getToken( "STAT.1.MOD.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null)); pc.addTemplate(template2); pc.calcActiveBonuses(); assertEquals("Total stat.", "+2", statTok.getToken("STAT.1.MOD", pc, null)); assertEquals("Temp stat.", "+2", statTok.getToken("STAT.1.MOD.NOEQUIP", pc, null)); assertEquals("Equip stat.", "+1", statTok.getToken("STAT.1.MOD.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "+1", statTok.getToken( "STAT.1.MOD.NOEQUIP.NOTEMP", pc, null)); assertEquals("Base stat.", "+0", statTok.getToken("STAT.1.BASEMOD", pc, null)); } /** * Test out the output of stats as at a particular level, including * stacking issues. */ public void testLevelStat() { StatToken statTok = new StatToken(); PlayerCharacter pc = getCharacter(); setPCStat(pc, dex, 10); PCClass myClass = new PCClass(); myClass.setName("My Class"); myClass.put(FormulaKey.START_SKILL_POINTS, FormulaFactory.getFormulaFor(3)); pc.incrementClassLevel(1, myClass, true); pc.incrementClassLevel(1, myClass, true); pc.saveStatIncrease(dex, 1, true); pc.saveStatIncrease(dex, 1, false); setPCStat(pc, dex, 12); pc.incrementClassLevel(1, myClass, true); pc.saveStatIncrease(dex, 1, true); pc.saveStatIncrease(dex, 1, false); setPCStat(pc, dex, 14); assertEquals("Total stat.", "14", statTok.getToken("STAT.1", pc, null)); assertEquals("Level 1 stat.", "10", statTok.getToken("STAT.1.LEVEL.1", pc, null)); assertEquals("Level 2 stat.", "11", statTok.getToken( "STAT.1.LEVEL.2.NOPOST", pc, null)); pc.addEquipment(boots); EquipSet es = new EquipSet("0.1", "Equipped"); pc.addEquipSet(es); es = new EquipSet("0.1.2", "Feet", boots.getName(), boots); pc.addEquipSet(es); pc.setCalcEquipmentList(); pc.calcActiveBonuses(); pc.setUseTempMods(true); BonusObj bonus = spell.getRawBonusList(pc).get(0); pc.addTempBonus(bonus, spell, pc); pc.calcActiveBonuses(); assertEquals("Total stat.", "18", statTok.getToken("STAT.1", pc, null)); assertEquals("Level 1 stat.", "14", statTok.getToken("STAT.1.LEVEL.1", pc, null)); assertEquals("Level 1 stat.", "14", statTok.getToken( "STAT.1.LEVEL.1.NOEQUIP", pc, null)); assertEquals("Level 1 stat.", "12", statTok.getToken( "STAT.1.LEVEL.1.NOTEMP", pc, null)); assertEquals("Level 1 stat.", "10", statTok.getToken( "STAT.1.LEVEL.1.NOEQUIP.NOTEMP", pc, null)); } /** * Test out the way in which locked stats are reported. */ public void testLockedStats() { PlayerCharacter pc = getCharacter(); StatToken statTok = new StatToken(); setPCStat(pc, wis, 10); assertEquals("Stat Name.", "WIS", statTok.getToken("STAT.4.NAME", pc, null)); assertEquals("Total stat.", "10", statTok.getToken("STAT.4", pc, null)); assertEquals("Temp stat.", "10", statTok.getToken("STAT.4.NOEQUIP", pc, null)); assertEquals("Equip stat.", "10", statTok.getToken("STAT.4.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "10", statTok.getToken( "STAT.4.NOEQUIP.NOTEMP", pc, null)); pc.addTemplate(template3); pc.calcActiveBonuses(); assertEquals("Stat Name.", "WIS", statTok.getToken("STAT.4.NAME", pc, null)); assertEquals("Total stat.", "12", statTok.getToken("STAT.4", pc, null)); assertEquals("Temp stat.", "12", statTok.getToken("STAT.4.NOEQUIP", pc, null)); assertEquals("Equip stat.", "12", statTok.getToken("STAT.4.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "12", statTok.getToken( "STAT.4.NOEQUIP.NOTEMP", pc, null)); pc.addTemplate(template4); pc.calcActiveBonuses(); assertEquals("Stat Name.", "WIS", statTok.getToken("STAT.4.NAME", pc, null)); assertEquals("Total stat.", "12", statTok.getToken("STAT.4", pc, null)); assertEquals("Temp stat.", "12", statTok.getToken("STAT.4.NOEQUIP", pc, null)); assertEquals("Equip stat.", "12", statTok.getToken("STAT.4.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "12", statTok.getToken( "STAT.4.NOEQUIP.NOTEMP", pc, null)); pc.removeTemplate(template3); pc.calcActiveBonuses(); assertEquals("Stat Name.", "WIS", statTok.getToken("STAT.4.NAME", pc, null)); assertEquals("Total stat.", "2", statTok.getToken("STAT.4", pc, null)); assertEquals("Temp stat.", "2", statTok.getToken("STAT.4.NOEQUIP", pc, null)); assertEquals("Equip stat.", "2", statTok.getToken("STAT.4.NOTEMP", pc, null)); assertEquals("No equip/temp stat.", "2", statTok.getToken( "STAT.4.NOEQUIP.NOTEMP", pc, null)); } }