/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.analysis; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.IntegerKey; import pcgen.cdom.facet.model.RaceFacet; import pcgen.cdom.facet.model.TemplateFacet; import pcgen.core.PCTemplate; import pcgen.core.Race; /** * HandsFacet is a Facet that tracks the number of Hands possessed by a Player * Character. * * @author Thomas Parker (thpr [at] yahoo.com) * @deprecated due to HANDS CodeControl */ public class HandsFacet { private TemplateFacet templateFacet; private RaceFacet raceFacet; /** * Returns the number of Hands possessed by the Player Character represented * by the given CharID * * @param id * The CharID representing the Player Character for which the * number of Hands will be returned * @return The number of Hands possessed by the Player Character represented * by the given CharID */ public int getHands(CharID id) { final Race aRace = raceFacet.get(id); int hands = 0; if (aRace != null) { hands = aRace.getSafe(IntegerKey.CREATURE_HANDS); } // Scan templates for any overrides for (PCTemplate template : templateFacet.getSet(id)) { Integer h = template.get(IntegerKey.CREATURE_HANDS); if (h != null) { hands = h; } } return hands; } public void setTemplateFacet(TemplateFacet templateFacet) { this.templateFacet = templateFacet; } public void setRaceFacet(RaceFacet raceFacet) { this.raceFacet = raceFacet; } }