/* * Copyright (c) Thomas Parker, 2014. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.model; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractScopeFacet; import pcgen.cdom.facet.event.ScopeFacetChangeEvent; import pcgen.cdom.facet.event.ScopeFacetChangeListener; import pcgen.cdom.list.ClassSkillList; import pcgen.core.PCClass; /** * SkillListFacet stores the SkillList objects for a PCClass of a Player * Character * * @author Thomas Parker (thpr [at] yahoo.com) */ public class SkillListFacet extends AbstractScopeFacet<CharID, PCClass, ClassSkillList> implements ScopeFacetChangeListener<CharID, PCClass, ClassSkillList> { @Override public void dataAdded(ScopeFacetChangeEvent<CharID, PCClass, ClassSkillList> dfce) { add(dfce.getCharID(), dfce.getScope(), dfce.getCDOMObject(), dfce.getSource()); } @Override public void dataRemoved(ScopeFacetChangeEvent<CharID, PCClass, ClassSkillList> dfce) { remove(dfce.getCharID(), dfce.getScope(), dfce.getCDOMObject(), dfce.getSource()); } }