/*
* Copyright (c) Thomas Parker, 2014.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.model;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractScopeFacet;
import pcgen.cdom.facet.event.ScopeFacetChangeEvent;
import pcgen.cdom.facet.event.ScopeFacetChangeListener;
import pcgen.cdom.list.ClassSkillList;
import pcgen.core.PCClass;
/**
* SkillListFacet stores the SkillList objects for a PCClass of a Player
* Character
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class SkillListFacet extends AbstractScopeFacet<CharID, PCClass, ClassSkillList>
implements ScopeFacetChangeListener<CharID, PCClass, ClassSkillList>
{
@Override
public void dataAdded(ScopeFacetChangeEvent<CharID, PCClass, ClassSkillList> dfce)
{
add(dfce.getCharID(), dfce.getScope(), dfce.getCDOMObject(),
dfce.getSource());
}
@Override
public void dataRemoved(ScopeFacetChangeEvent<CharID, PCClass, ClassSkillList> dfce)
{
remove(dfce.getCharID(), dfce.getScope(), dfce.getCDOMObject(),
dfce.getSource());
}
}