/*
* Copyright (c) Thomas Parker, 2012.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import pcgen.cdom.base.CDOMList;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.core.spell.Spell;
/**
* SpellListFacet maintains a list of spell lists for a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class SpellListFacet extends AbstractSourcedListFacet<CharID, CDOMList<Spell>>
{
/**
* Add the given spell list with the given source to the list of spell lists
* stored in this SpellListFacet for the Player Character represented by the
* given CharID.
*
* @param id
* The CharID representing the Player Character for which the
* given spell list should be added
* @param obj
* The spell list to be added to the list of spell lists stored
* in this SpellListFacet for the Player Character represented by
* the given CharID
* @param source
* The source for the given spell list
*/
@Override
public void add(CharID id, CDOMList<Spell> obj, Object source)
{
if (obj == null)
{
/*
* TODO This null check is here primarily to protect the test cases
* in the "test" directory that create a class, but do not give that
* class the default spell list associated with that class. Note if
* the TO-DO mentioned in AbstractReferenceContext about limiting
* spell list creation to only spell casting classes, then this null
* check becomes more important :) - thpr
*/
return;
}
super.add(id, obj, source);
}
}