/** * pcgen.core.term.PCCountEquipmentTermEvaluator.java * Copyright (c) 2008 Andrew Wilson <nuance@users.sourceforge.net>. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created 05-Aug-2008 00:21:49 * * Current Ver: $Revision:$ * */ package pcgen.core.term; import java.util.List; import java.util.ArrayList; import pcgen.core.PlayerCharacter; import pcgen.core.Equipment; import pcgen.core.EquipmentUtilities; public class PCCountEqTypeTermEvaluator extends BasePCTermEvaluator implements TermEvaluator { final String[] types; private final int merge; public PCCountEqTypeTermEvaluator( String originalText, String[] types, final int merge) { this.originalText = originalText; this.types = types; this.merge = merge; } @Override public Float resolve(PlayerCharacter pc) { List<Equipment> aList = new ArrayList<>(); int cur = 0; String aType = types[cur]; if ("CONTAINER".equals(aType)) { cur++; final List<Equipment> equipList = pc.getEquipmentListInOutputOrder(merge); for ( Equipment eq : equipList ) { if (eq.acceptsChildren()) { aList.add(eq); } } } else if ("WEAPON".equalsIgnoreCase(aType)) { cur++; aList = pc.getExpandedWeapons(merge); } else if ("ACITEM".equalsIgnoreCase(aType)) { cur++; // Special check for ACITEM which is really anything with AC // in the bonus section, but is not type SHIELD or ARMOR final List<Equipment> equipList = pc.getEquipmentListInOutputOrder(merge); for ( Equipment eq : equipList ) { if (eq.altersAC(pc) && !eq.isArmor() && !eq.isShield()) { aList.add(eq); } } } // This is new, it's to deal with the fact that the code uses an array // now instead of the deprecated StringTokeniser class. We can have // an empty tokeniser, but not an empty array. To get around this we // create an array of one item, the empty string. else if ("".equalsIgnoreCase(aType)) { cur++; aList = pc.getEquipmentOfTypeInOutputOrder(aType, 3, merge); } else { aList = pc.getEquipmentOfTypeInOutputOrder(aType, 3, merge); } while (cur < types.length) { final String curTok = types[cur]; cur++; if ("NOT".equalsIgnoreCase(curTok)) { aList = EquipmentUtilities.removeEqType(aList, types[cur]); cur++; } else if ("ADD".equalsIgnoreCase(curTok)) { aList = pc.addEqType(aList, types[cur]); cur++; } else if ("IS".equalsIgnoreCase(curTok)) { aList = EquipmentUtilities.removeNotEqType(aList, types[cur]); cur++; } else if ("EQUIPPED".equalsIgnoreCase(curTok) || "NOTEQUIPPED".equalsIgnoreCase(curTok)) { final boolean eFlag = "EQUIPPED".equalsIgnoreCase(curTok); for (int ix = aList.size() - 1; ix >= 0; --ix) { final Equipment anEquip = aList.get(ix); if (anEquip.isEquipped() != eFlag) { aList.remove(anEquip); } } } } return (float) aList.size(); } @Override public boolean isSourceDependant() { return false; } public boolean isStatic() { return false; } }