/*
* WeaponpToken.java
* Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on December 15, 2003, 12:21 PM
*
* Current Ver: $Revision$
*
*/
package plugin.exporttokens;
import pcgen.core.Equipment;
import pcgen.core.PlayerCharacter;
import pcgen.io.ExportHandler;
import pcgen.io.exporttoken.WeaponToken;
import java.util.StringTokenizer;
/**
* {@code WeaponpToken}.
*
* @author binkley
*/
public class WeaponpToken extends WeaponToken
{
/** Weaponp Token. */
public static final String TOKEN_NAME = "WEAPONP";
/**
* Gets the token name
*
* @return The token name.
* @see pcgen.io.exporttoken.Token#getTokenName()
*/
@Override
public String getTokenName()
{
return TOKEN_NAME;
}
/**
* Get the value of the token.
*
* @param tokenSource The full source of the token
* @param pc The character to retrieve the value for.
* @param eh The ExportHandler that is managing the export.
* @return The value of the token.
* @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler)
*/
@Override
public String getToken(String tokenSource, PlayerCharacter pc,
ExportHandler eh)
{
StringTokenizer aTok = new StringTokenizer(tokenSource, ".", false);
//Weaponp Token
aTok.nextToken();
if (pc.getDisplay().hasPrimaryWeapons())
{
Equipment eq = pc.getDisplay().getPrimaryWeapons().iterator().next();
return getWeaponToken(pc, eq, aTok, tokenSource);
}
else if (eh != null && eh.getExistsOnly())
{
eh.setNoMoreItems(true);
if (eh.getCheckBefore())
{
eh.setCanWrite(false);
}
}
return "";
}
}