/*
* SkillCostDisplayTest.java
* Copyright 2008 (C) James Dempsey
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 27/09/2008 21:04:10
*
* $Id: $
*/
package pcgen.core.display;
import org.junit.Test;
import pcgen.AbstractCharacterTestCase;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.enumeration.ObjectKey;
import pcgen.cdom.enumeration.SkillArmorCheck;
import pcgen.core.Ability;
import pcgen.core.AbilityCategory;
import pcgen.core.Globals;
import pcgen.core.PCClass;
import pcgen.core.PlayerCharacter;
import pcgen.core.Race;
import pcgen.core.Skill;
import pcgen.core.bonus.Bonus;
import pcgen.core.bonus.BonusObj;
import pcgen.rules.context.LoadContext;
import pcgen.util.TestHelper;
/**
* The Class <code>SkillModifierTest</code> is responsible for checking that the
* SkillModifier class is operating correctly.
*
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class SkillCostDisplayTest extends AbstractCharacterTestCase
{
PCClass pcClass;
Race emptyRace = new Race();
boolean firstTime = true;
Ability skillFocus = new Ability();
Ability persuasive = new Ability();
Skill bluff;
/* (non-Javadoc)
* @see pcgen.AbstractCharacterTestCase#setUp()
*/
@Override
protected void setUp() throws Exception
{
super.setUp();
LoadContext context = Globals.getContext();
if (firstTime)
{
firstTime = false;
pcClass = new PCClass();
TestHelper.makeSkill("Bluff", "Charisma", cha, true,
SkillArmorCheck.NONE);
TestHelper.makeSkill("Listen", "Wisdom", wis, true,
SkillArmorCheck.NONE);
skillFocus =
TestHelper.makeAbility("Skill Focus", AbilityCategory.FEAT, "General");
BonusObj aBonus = Bonus.newBonus(context, "SKILL|LIST|3");
if (aBonus != null)
{
skillFocus.addToListFor(ListKey.BONUS, aBonus);
}
skillFocus.put(ObjectKey.MULTIPLE_ALLOWED, true);
Globals
.getContext()
.unconditionallyProcess(
skillFocus,
"CHOOSE",
"SKILL|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma");
persuasive =
TestHelper.makeAbility("Persuasive", AbilityCategory.FEAT, "General");
aBonus = Bonus.newBonus(context, "SKILL|KEY_Bluff,KEY_Listen|2");
if (aBonus != null)
{
persuasive.addToListFor(ListKey.BONUS, aBonus);
}
persuasive.put(ObjectKey.MULTIPLE_ALLOWED, false);
}
final PlayerCharacter character = getCharacter();
character.incrementClassLevel(1, pcClass);
}
/* (non-Javadoc)
* @see pcgen.AbstractCharacterTestCase#tearDown()
*/
@Override
protected void tearDown() throws Exception
{
pcClass = null;
super.tearDown();
}
/**
* Test getModifierExplanation for both lists and multiple
* bonus feats.
*/
@Test
public void testGetModifierExplanation()
{
bluff =
Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(
Skill.class, "KEY_bluff");
PlayerCharacter pc = getCharacter();
setPCStat(pc, cha, 10);
assertEquals("Initial state", "", SkillCostDisplay.getModifierExplanation(
bluff, pc, false));
AbstractCharacterTestCase.applyAbility(pc, AbilityCategory.FEAT, skillFocus, "KEY_Bluff");
pc.calcActiveBonuses();
assertEquals("Bonus after skill focus", "+3[Skill Focus]",
SkillCostDisplay.getModifierExplanation(bluff, pc, false));
addAbility(AbilityCategory.FEAT, persuasive);
String modifierExplanation = SkillCostDisplay
.getModifierExplanation(bluff, pc, false);
// Have to account for random order of the bonuses.
assertTrue("Bonus after persuasive",
modifierExplanation.equals("+2[Persuasive] +3[Skill Focus]") ||
modifierExplanation.equals("+3[Skill Focus] +2[Persuasive]"));
}
}