/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.base.Constants; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ObjectKey; import pcgen.cdom.enumeration.StringKey; import pcgen.cdom.facet.base.AbstractItemFacet; import pcgen.cdom.facet.model.CompanionModFacet; import pcgen.core.character.CompanionMod; import pcgen.core.character.Follower; /** * MasterFacet is a Facet that tracks the Master of a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class MasterFacet extends AbstractItemFacet<CharID, Follower> { private CompanionModFacet companionModFacet; /** * Gets a Master Check Formula string from any of the CompanionMod items for * the PlayerCharacter identified by the given CharID. The first * CompanionMod item that has a Master Check Formula will be used. Order of * CompanionMod objects is not guaranteed by this Facet. * * @param id * The CharID for which the Master Check Formula will be returned * @return The Master Check Formula string from any of the CompanionMod * items for the Player Character identified by the given CharID */ public String getCopyMasterCheck(CharID id) { for (CompanionMod cMod : companionModFacet.getSet(id)) { if (cMod.getType().equalsIgnoreCase(get(id).getType().getKeyName())) { if (cMod.get(StringKey.MASTER_CHECK_FORMULA) != null) { return cMod.get(StringKey.MASTER_CHECK_FORMULA); } } } return Constants.EMPTY_STRING; } /** * Gets a Master HP Formula string from any of the CompanionMod items for * the PlayerCharacter identified by the given CharID. The first * CompanionMod item that has a Master HP Formula will be used. Order of * CompanionMod objects is not guaranteed by this Facet. * * @param id * The CharID for which the Master HP Formula will be returned * @return The Master HP Formula string from any of the CompanionMod items * for the Player Character identified by the given CharID */ public String getCopyMasterHP(CharID id) { for (CompanionMod cMod : companionModFacet.getSet(id)) { if (cMod.getType().equalsIgnoreCase(get(id).getType().getKeyName())) { if (cMod.get(StringKey.MASTER_HP_FORMULA) != null) { return cMod.get(StringKey.MASTER_HP_FORMULA); } } } return Constants.EMPTY_STRING; } /** * Gets a Master BAB Formula string from any of the CompanionMod items for * the PlayerCharacter identified by the given CharID. The first * CompanionMod item that has a Master BAB Formula will be used. Order of * CompanionMod objects is not guaranteed by this Facet. * * @param id * The CharID for which the Master BAB Formula will be returned * @return The Master BAB Formula string from any of the CompanionMod items * for the Player Character identified by the given CharID */ public String getCopyMasterBAB(CharID id) { for (CompanionMod cMod : companionModFacet.getSet(id)) { /* * TODO This is the "slow" method - proper solution here is to get * TYPE in CompanionMod to be "special" and actually store a * CompanionList object, not a String */ if (cMod.getType().equalsIgnoreCase(get(id).getType().getKeyName())) { String copyMasterBAB = cMod.get(StringKey.MASTER_BAB_FORMULA); if (copyMasterBAB != null) { return copyMasterBAB; } } } return Constants.EMPTY_STRING; } /** * Gets whether Use Master Skill is set for any of the CompanionMod items * for the PlayerCharacter identified by the given CharID. * * @param id * The CharID identifying the Player Character to check whether * Use Master Skill is set * @return true if Use Master Skill is set for any of the CompanionMod items * for the Player Character identified by the given CharID; false * otherwise */ public boolean getUseMasterSkill(CharID id) { for (CompanionMod cMod : companionModFacet.getSet(id)) { if (cMod.getType().equalsIgnoreCase(get(id).getType().getKeyName())) { if (cMod.getSafe(ObjectKey.USE_MASTER_SKILL)) { return true; } } } return false; } public void setCompanionModFacet(CompanionModFacet companionModFacet) { this.companionModFacet = companionModFacet; } }