/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.analysis;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.content.ChangeProf;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.CDOMObjectConsolidationFacet;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.cdom.reference.CDOMGroupRef;
import pcgen.core.Globals;
import pcgen.core.WeaponProf;
import pcgen.rules.context.AbstractReferenceContext;
/**
* ChangeProfFacet is a Facet that tracks the ChangeProf objects that are
* contained in a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class ChangeProfFacet extends AbstractSourcedListFacet<CharID, ChangeProf>
implements DataFacetChangeListener<CharID, CDOMObject>
{
private CDOMObjectConsolidationFacet consolidationFacet;
/**
* Determines ChangeProf objects granted by CDOMObjects which are added to a
* Player Character.
*
* Triggered when one of the Facets to which ChangeProfFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was added to a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
List<ChangeProf> list = cdo.getListFor(ListKey.CHANGEPROF);
if (list != null)
{
addAll(dfce.getCharID(), list, cdo);
}
}
/**
* Determines ChangeProf objects granted by CDOMObjects which are removed
* from a Player Character.
*
* Triggered when one of the Facets to which ChangeProfFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was removed from a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
/**
* For a given type of WeaponProf, returns a List of WeaponProf objects
* active for a Player Character after they are modified by the ChangeProf
* objects active on the Player Character.
*
* This method is value-semantic in that ownership of the returned List is
* transferred to the class calling this method. Modification of the
* returned List will not modify this ChangeProfFacet and modification of
* this ChangeProfFacet will not modify the returned List. Modifications to
* the returned List will also not modify any future or previous objects
* returned by this (or other) methods on ChangeProfFacet. If you wish to
* modify the information stored in this ChangeProfFacet, you must use the
* add*() and remove*() methods of ChangeProfFacet.
*
* @param id
* The CharID identifying the Player Character for which the List
* of WeaponProf objects will be returned
* @param master
* The original group of WeaponProf objects to be modified by any
* ChangeProf objects active on the Player Character.
* @return A List of WeaponProf objects active for a Player Character, after
* they are modified by the ChangeProf objects active on the Player
* Character
*/
public List<WeaponProf> getWeaponProfsInTarget(CharID id,
CDOMGroupRef<WeaponProf> master)
{
String type = master.getLSTformat(false);
if (!type.startsWith("TYPE="))
{
throw new IllegalArgumentException("Cannot get targets for: "
+ type);
}
AbstractReferenceContext ref = Globals.getContext().getReferenceContext();
List<WeaponProf> aList = new ArrayList<>();
// Can't use master because late called references may not have been
// initialized, see 2001287
Collection<WeaponProf> weaponProfsOfType = Globals.getPObjectsOfType(
ref.getConstructedCDOMObjects(WeaponProf.class), type);
for (ChangeProf cp : getSet(id))
{
if (cp.getResult().equals(master))
{
aList.addAll(cp.getSource().getContainedObjects());
}
else if (weaponProfsOfType != null)
{
weaponProfsOfType.removeAll(cp.getSource()
.getContainedObjects());
}
}
aList.addAll(weaponProfsOfType);
return aList;
}
public void setConsolidationFacet(CDOMObjectConsolidationFacet consolidationFacet)
{
this.consolidationFacet = consolidationFacet;
}
/**
* Initializes the connections for ChangeProfFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the ChangeProfFacet.
*/
public void init()
{
consolidationFacet.addDataFacetChangeListener(this);
}
}