/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.analysis; import java.util.List; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ListKey; import pcgen.cdom.facet.CDOMObjectConsolidationFacet; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.core.Movement; /** * MovementFacet is a Facet that tracks the Movement objects that are contained * in a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class MovementFacet extends AbstractSourcedListFacet<CharID, Movement> implements DataFacetChangeListener<CharID, CDOMObject> { private CDOMObjectConsolidationFacet consolidationFacet; /** * Adds to this Facet the Movement objects contained within a CDOMObject * granted to the Player Character. * * Triggered when one of the Facets to which MovementFacet listens fires a * DataFacetChangeEvent to indicate a CDOMObject was added to a Player * Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) { CDOMObject cdo = dfce.getCDOMObject(); /* * TODO Should consider here whether this should get input from * BaseMovementFacet vs. capturing these directly. The reason that this * is done directly is that BaseMovementFacet would have to override * methods to get this add done, so that is risky, then since this is * already listening to the consolidated objectfacet, yet another class * would be required to do the listening for Movement objects added into * BaseMovementFacet. This is not unreasonable, though perhaps not pure * in that this uses to ListKey objects. */ List<Movement> ml = cdo.getListFor(ListKey.BASE_MOVEMENT); if (ml != null) { addAll(dfce.getCharID(), ml, cdo); } ml = cdo.getListFor(ListKey.MOVEMENT); if (ml != null) { addAll(dfce.getCharID(), ml, cdo); } } /** * Removes from this Facet the Movement objects contained within a * CDOMObject removed from the Player Character. * * Triggered when one of the Facets to which MovementFacet listens fires a * DataFacetChangeEvent to indicate a CDOMObject was removed from a Player * Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce) { removeAll(dfce.getCharID(), dfce.getCDOMObject()); } public void setConsolidationFacet(CDOMObjectConsolidationFacet consolidationFacet) { this.consolidationFacet = consolidationFacet; } /** * Initializes the connections for MovementFacet to other facets. * * This method is automatically called by the Spring framework during * initialization of the MovementFacet. */ public void init() { consolidationFacet.addDataFacetChangeListener(this); } }