/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet.analysis;
import java.util.List;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.CDOMObjectConsolidationFacet;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.core.Movement;
/**
* MovementFacet is a Facet that tracks the Movement objects that are contained
* in a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class MovementFacet extends AbstractSourcedListFacet<CharID, Movement> implements
DataFacetChangeListener<CharID, CDOMObject>
{
private CDOMObjectConsolidationFacet consolidationFacet;
/**
* Adds to this Facet the Movement objects contained within a CDOMObject
* granted to the Player Character.
*
* Triggered when one of the Facets to which MovementFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was added to a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
/*
* TODO Should consider here whether this should get input from
* BaseMovementFacet vs. capturing these directly. The reason that this
* is done directly is that BaseMovementFacet would have to override
* methods to get this add done, so that is risky, then since this is
* already listening to the consolidated objectfacet, yet another class
* would be required to do the listening for Movement objects added into
* BaseMovementFacet. This is not unreasonable, though perhaps not pure
* in that this uses to ListKey objects.
*/
List<Movement> ml = cdo.getListFor(ListKey.BASE_MOVEMENT);
if (ml != null)
{
addAll(dfce.getCharID(), ml, cdo);
}
ml = cdo.getListFor(ListKey.MOVEMENT);
if (ml != null)
{
addAll(dfce.getCharID(), ml, cdo);
}
}
/**
* Removes from this Facet the Movement objects contained within a
* CDOMObject removed from the Player Character.
*
* Triggered when one of the Facets to which MovementFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was removed from a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
public void setConsolidationFacet(CDOMObjectConsolidationFacet consolidationFacet)
{
this.consolidationFacet = consolidationFacet;
}
/**
* Initializes the connections for MovementFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the MovementFacet.
*/
public void init()
{
consolidationFacet.addDataFacetChangeListener(this);
}
}