/*
* Copyright 2009 (c) Tom Parker <thpr@users.sourceforge.net>
* Derived from StatList.java
* Copyright 2002 (C) Bryan McRoberts <merton_monk@yahoo.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package pcgen.core.analysis;
import pcgen.core.PCStat;
import pcgen.core.PlayerCharacter;
public class StatAnalysis
{
/**
* Retrieve a correctly calculated attribute value where one or more
* types are excluded.
*
* @param stat The abbreviation of the stat to be calculated
* @param useTemp Should temporary bonuses be included?
* @param useEquip Should equipment bonuses be included?
* @return The value of the stat
*/
public static int getPartialStatFor(PlayerCharacter aPC, PCStat stat, boolean useTemp, boolean useEquip)
{
if (aPC.hasNonStatStat(stat))
{
return 10;
}
// Only check for a lock if the stat hasn't been unlocked
if (!aPC.hasUnlockedStat(stat))
{
Number val = aPC.getLockedStat(stat);
if (val != null)
{
return val.intValue();
}
}
int y = aPC.getPartialStatFor(stat, useTemp, useEquip);
return y;
}
}