/*
* NewKeyToken.java
* Copyright 2013 (C) James Dempsey <jdempsey@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 2013-06-01 10:15:00 AM
*
* $Id$
*/
package plugin.lsttokens.gamemode.migrate;
import java.util.regex.Pattern;
import org.apache.commons.lang3.StringUtils;
import pcgen.cdom.base.Constants;
import pcgen.core.system.MigrationRule;
import pcgen.core.system.MigrationRule.ObjectType;
import pcgen.persistence.lst.MigrationLstToken;
import pcgen.util.Logging;
/**
* The Class {@code NewKeyToken} parses the NEWKEY token in migration.lst
* game mode files. The NEWKEY token defines the key that should be used instead
* of an old key when loading an older character.
*
* <br>
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class NewKeyToken implements MigrationLstToken
{
private Pattern invalidKeyPattern = Pattern.compile(".*[,|\\||\\\\|:|;|\\.|%|\\*|=|\\[|\\]].*");
private Pattern invalidSourceKeyPattern = Pattern.compile(".*[\\||\\\\|;|%|\\*|=|\\[|\\]].*");
/* (non-Javadoc)
* @see pcgen.persistence.lst.LstToken#getTokenName()
*/
@Override
public String getTokenName()
{
return "NEWKEY";
}
/*
* (non-Javadoc)
*
* @see pcgen.persistence.lst.MigrationLstToken#parse(pcgen.core.system.MigrationRule, java.lang.String,
* java.lang.String)
*/
@Override
public boolean parse(MigrationRule migrationRule, String value,
String gameModeName)
{
if (StringUtils.isBlank(value))
{
Logging.log(Logging.LST_ERROR, "Invalid empty " + getTokenName() + " value.");
return false;
}
Pattern validationPattern =
migrationRule.getObjectType() == ObjectType.SOURCE
? invalidSourceKeyPattern : invalidKeyPattern;
if (validationPattern.matcher(value).matches())
{
Logging.log(Logging.LST_ERROR, "Invalid characters in value '"
+ value + "' of " + getTokenName() + Constants.COLON + value);
return false;
}
migrationRule.setNewKey(value);
return true;
}
}