/* * NewKeyToken.java * Copyright 2013 (C) James Dempsey <jdempsey@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 2013-06-01 10:15:00 AM * * $Id$ */ package plugin.lsttokens.gamemode.migrate; import java.util.regex.Pattern; import org.apache.commons.lang3.StringUtils; import pcgen.cdom.base.Constants; import pcgen.core.system.MigrationRule; import pcgen.core.system.MigrationRule.ObjectType; import pcgen.persistence.lst.MigrationLstToken; import pcgen.util.Logging; /** * The Class {@code NewKeyToken} parses the NEWKEY token in migration.lst * game mode files. The NEWKEY token defines the key that should be used instead * of an old key when loading an older character. * * <br> * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class NewKeyToken implements MigrationLstToken { private Pattern invalidKeyPattern = Pattern.compile(".*[,|\\||\\\\|:|;|\\.|%|\\*|=|\\[|\\]].*"); private Pattern invalidSourceKeyPattern = Pattern.compile(".*[\\||\\\\|;|%|\\*|=|\\[|\\]].*"); /* (non-Javadoc) * @see pcgen.persistence.lst.LstToken#getTokenName() */ @Override public String getTokenName() { return "NEWKEY"; } /* * (non-Javadoc) * * @see pcgen.persistence.lst.MigrationLstToken#parse(pcgen.core.system.MigrationRule, java.lang.String, * java.lang.String) */ @Override public boolean parse(MigrationRule migrationRule, String value, String gameModeName) { if (StringUtils.isBlank(value)) { Logging.log(Logging.LST_ERROR, "Invalid empty " + getTokenName() + " value."); return false; } Pattern validationPattern = migrationRule.getObjectType() == ObjectType.SOURCE ? invalidSourceKeyPattern : invalidKeyPattern; if (validationPattern.matcher(value).matches()) { Logging.log(Logging.LST_ERROR, "Invalid characters in value '" + value + "' of " + getTokenName() + Constants.COLON + value); return false; } migrationRule.setNewKey(value); return true; } }