/* * Copyright 2007 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.cdom.enumeration; import pcgen.core.Equipment; import pcgen.core.PlayerCharacter; public enum EqWield { Unarmed { @Override public boolean checkWield(PlayerCharacter pc, Equipment equipment) { //TODO What is appropriate here? return false; } }, Light { @Override public boolean checkWield(PlayerCharacter pc, Equipment equipment) { return equipment.isWeaponLightForPC(pc); } }, OneHanded { @Override public String toString() { return "1 Handed"; } @Override public boolean checkWield(PlayerCharacter pc, Equipment equipment) { return equipment.isWeaponOneHanded(pc); } }, TwoHanded { @Override public String toString() { return "2 Handed"; } @Override public boolean checkWield(PlayerCharacter pc, Equipment equipment) { return equipment.isWeaponTwoHanded(pc); } }; public abstract boolean checkWield(PlayerCharacter pc, Equipment equipment); }