/*
* Copyright 2007 (C) Tom Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package pcgen.cdom.enumeration;
import pcgen.core.Equipment;
import pcgen.core.PlayerCharacter;
public enum EqWield
{
Unarmed
{
@Override
public boolean checkWield(PlayerCharacter pc, Equipment equipment)
{
//TODO What is appropriate here?
return false;
}
},
Light
{
@Override
public boolean checkWield(PlayerCharacter pc, Equipment equipment)
{
return equipment.isWeaponLightForPC(pc);
}
},
OneHanded
{
@Override
public String toString()
{
return "1 Handed";
}
@Override
public boolean checkWield(PlayerCharacter pc, Equipment equipment)
{
return equipment.isWeaponOneHanded(pc);
}
},
TwoHanded
{
@Override
public String toString()
{
return "2 Handed";
}
@Override
public boolean checkWield(PlayerCharacter pc, Equipment equipment)
{
return equipment.isWeaponTwoHanded(pc);
}
};
public abstract boolean checkWield(PlayerCharacter pc, Equipment equipment);
}