/*
* Copyright 2007, 2008 (C) Tom Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package pcgen.cdom.base;
import java.util.List;
import pcgen.base.formula.Formula;
import pcgen.cdom.enumeration.AssociationListKey;
import pcgen.core.PlayerCharacter;
import pcgen.rules.context.LoadContext;
/**
* This is a transitional class from PCGen 5.15+ to the final CDOM core. It is
* provided as convenience to hold a set of choices and the number of choices
* allowed, prior to final implementation of the new choice system.
*
* This is a TransitionChoice that is designed to be stored in a PlayerCharacter
* file when saved. Thus, encoding and decoding (to a 'persistent' string)
* methods are provided.
*
* @param <T>
*/
public class ConcretePersistentTransitionChoice<T> extends
ConcreteTransitionChoice<T> implements PersistentTransitionChoice<T>
{
/**
* The PersistentChoiceActor (optional) which will act upon any choices made
* from this PersistentTransitionChoice.
*/
private PersistentChoiceActor<T> choiceActor;
/**
* Constructs a new PersistentChoiceActor with the given SelectableSet (of
* possible choices) and Formula (indicating the number of choices that may
* be taken)
*
* @param set
* The SelectableSet indicating the choices available in this
* PersistentChoiceActor.
* @param count
* The Formula indicating the number of choices that may be
* selected when selections are made in this
* PersistentChoiceActor.
*/
public ConcretePersistentTransitionChoice(SelectableSet<? extends T> set,
Formula count)
{
super(set, count);
}
/**
* Sets the (optional) ChoiceActor for this TransitionChoice. The
* ChoiceActor will be called when the act method of TransitionChoice is
* called. If the ChoiceActor is not set, then the set method may not be
* used without triggering an exception.
*
* @param actor
* The ChoiceActor for this TransitionChoice.
* @throws ClassCastException
* if the given ChoiceActor is not a PersistentChoiceActor
*/
@Override
public void setChoiceActor(ChoiceActor<T> actor)
{
choiceActor = (PersistentChoiceActor<T>) actor;
super.setChoiceActor(actor);
}
/**
* Encodes the given choice into a String sufficient to uniquely identify
* the choice. This may not sufficiently encode to be stored into a file or
* format which restricts certain characters (such as URLs), it simply
* encodes into an identifying String. There is no guarantee that this
* encoding is human readable, simply that the encoding is uniquely
* identifying such that the decodeChoice method of the
* PersistentTransitionChoice is capable of decoding the String into the
* choice object.
*
* @param item
* The choice which should be encoded into a String sufficient to
* identify the choice.
*
* @return A String sufficient to uniquely identify the choice.
*/
@Override
public String encodeChoice(T item)
{
return choiceActor.encodeChoice(item);
}
/**
* Decodes a given String into a choice of the appropriate type. The String
* format to be passed into this method is defined solely by the return
* result of the encodeChoice method. There is no guarantee that the
* encoding is human readable, simply that the encoding is uniquely
* identifying such that this method is capable of decoding the String into
* the choice object.
* @param persistentFormat
* The String which should be decoded to provide the choice of
* the appropriate type.
*
* @return A choice object of the appropriate type that was encoded in the
* given String.
*/
@Override
public T decodeChoice(LoadContext context, String persistentFormat)
{
return choiceActor.decodeChoice(context, persistentFormat);
}
/**
* Restores a choice to a PlayerCharacter. This method re-applies a choice
* when a PlayerCharacter is restored from a persistent state (the act
* method of TransitionChoice having been used to first apply the choice to
* a PlayerCharacter).
*
* @param pc
* The PlayerCharacter to which the choice should be restored.
* @param owner
* The owning object of the choice being restored.
* @param item
* The choice being restored to the given PlayerCharacter.
*/
@Override
public void restoreChoice(PlayerCharacter pc, CDOMObject owner, T item)
{
pc.addAssoc(this, AssociationListKey.ADD, item);
choiceActor.restoreChoice(pc, owner, item);
}
/**
* Removes all choices made by this TransitionChoice from the given
* PlayerCharacter.
*
* @param owner
* The owning object of the choice being removed.
* @param pc
* The PlayerCharacter from which the choice should be removed.
*/
@Override
public void remove(CDOMObject owner, PlayerCharacter pc)
{
List<Object> ch = pc.removeAllAssocs(this, AssociationListKey.ADD);
if (ch != null)
{
for (Object o : ch)
{
choiceActor.removeChoice(pc, owner, castChoice(o));
}
}
}
@Override
public PersistentChoiceActor<T> getChoiceActor()
{
return choiceActor;
}
@Override
public Class<?> getChoiceClass()
{
return getChoices().getChoiceClass();
}
}