/* * Copyright 2012 (C) James Dempsey * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.pcclass; import java.util.Collection; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Converter; import pcgen.cdom.base.PrimitiveFilter; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.enumeration.StringKey; import pcgen.core.PCClass; import pcgen.core.PlayerCharacter; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; /** * ClassToken is a Primitive that filters based on the Class (this will include both Class * and Subclass objects for a class). */ public class ClassToken implements PrimitiveToken<PCClass>, PrimitiveFilter<PCClass> { private static final Class<PCClass> PCCLASS_CLASS = PCClass.class; private String pcclass; private CDOMReference<PCClass> allClasses; @Override public boolean initialize(LoadContext context, Class<PCClass> cl, String value, String args) { if (args != null) { return false; } pcclass = value; allClasses = context.getReferenceContext().getCDOMAllReference(PCCLASS_CLASS); return true; } @Override public String getTokenName() { return "CLASS"; } @Override public Class<PCClass> getReferenceClass() { return PCCLASS_CLASS; } @Override public String getLSTformat(boolean useAny) { return getTokenName() + "=" + pcclass; } @Override public boolean allow(PlayerCharacter pc, PCClass cl) { return pcclass.equals(cl.get(StringKey.KEY_NAME)); } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof ClassToken) { ClassToken other = (ClassToken) obj; return pcclass.equals(other.pcclass); } return false; } @Override public int hashCode() { return pcclass == null ? -7 : pcclass.hashCode(); } @Override public <R> Collection<? extends R> getCollection(PlayerCharacter pc, Converter<PCClass, R> c) { return c.convert(allClasses, this); } }