/* * Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.weaponprof; import java.util.Collection; import java.util.Collections; import java.util.HashSet; import java.util.List; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Converter; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.enumeration.ListKey; import pcgen.core.Deity; import pcgen.core.PlayerCharacter; import pcgen.core.WeaponProf; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; /** * DeityWeaponToken is a Primitive that allows pulling the WeaponProf objects provided by * a Deity. */ public class DeityWeaponToken implements PrimitiveToken<WeaponProf> { private static final Class<WeaponProf> WEAPONPROF_CLASS = WeaponProf.class; @Override public boolean initialize(LoadContext context, Class<WeaponProf> cl, String value, String args) { return (value == null) && (args == null); } @Override public String getTokenName() { return "DEITYWEAPON"; } @Override public Class<WeaponProf> getReferenceClass() { return WEAPONPROF_CLASS; } @Override public String getLSTformat(boolean useAny) { return "DEITYWEAPON"; } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { return obj instanceof DeityWeaponToken; } @Override public int hashCode() { return 5783; } @Override public <R> Collection<R> getCollection(PlayerCharacter pc, Converter<WeaponProf, R> c) { Deity deity = pc.getDisplay().getDeity(); if (deity == null) { return Collections.emptySet(); } HashSet<R> set = new HashSet<>(); List<CDOMReference<WeaponProf>> dwp = deity .getSafeListFor(ListKey.DEITYWEAPON); for (CDOMReference<WeaponProf> ref : dwp) { set.addAll(c.convert(ref)); } return set; } }