/*
* Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package plugin.primitive.weaponprof;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import pcgen.cdom.base.CDOMReference;
import pcgen.cdom.base.Converter;
import pcgen.cdom.enumeration.GroupingState;
import pcgen.cdom.enumeration.ListKey;
import pcgen.core.Deity;
import pcgen.core.PlayerCharacter;
import pcgen.core.WeaponProf;
import pcgen.rules.context.LoadContext;
import pcgen.rules.persistence.token.PrimitiveToken;
/**
* DeityWeaponToken is a Primitive that allows pulling the WeaponProf objects provided by
* a Deity.
*/
public class DeityWeaponToken implements PrimitiveToken<WeaponProf>
{
private static final Class<WeaponProf> WEAPONPROF_CLASS = WeaponProf.class;
@Override
public boolean initialize(LoadContext context, Class<WeaponProf> cl,
String value, String args)
{
return (value == null) && (args == null);
}
@Override
public String getTokenName()
{
return "DEITYWEAPON";
}
@Override
public Class<WeaponProf> getReferenceClass()
{
return WEAPONPROF_CLASS;
}
@Override
public String getLSTformat(boolean useAny)
{
return "DEITYWEAPON";
}
@Override
public GroupingState getGroupingState()
{
return GroupingState.ANY;
}
@Override
public boolean equals(Object obj)
{
return obj instanceof DeityWeaponToken;
}
@Override
public int hashCode()
{
return 5783;
}
@Override
public <R> Collection<R> getCollection(PlayerCharacter pc, Converter<WeaponProf, R> c)
{
Deity deity = pc.getDisplay().getDeity();
if (deity == null)
{
return Collections.emptySet();
}
HashSet<R> set = new HashSet<>();
List<CDOMReference<WeaponProf>> dwp = deity
.getSafeListFor(ListKey.DEITYWEAPON);
for (CDOMReference<WeaponProf> ref : dwp)
{
set.addAll(c.convert(ref));
}
return set;
}
}