/* * IsgamemodeCommand.java * Copyright 2008 (C) James Dempsey * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on 24/08/2008 13:48:39 * * $Id: $ */ package plugin.jepcommands; import java.util.Stack; import org.nfunk.jep.ParseException; import pcgen.core.SettingsHandler; import pcgen.util.PCGenCommand; /** * <p> * If class; extends PostfixMathCommand. This class accepts one agrument. * The argument is a game mode name. This is compared to the current game mode * and a 1 returned if it is, or a 0 if not. * </p> * <p> * So, given isgamemode("35e"), 1 is returned if the game mode is 35e and 0 * otherwise. * </p> * * * @author James Dempsey <jdempsey@users.sourceforge.net> */ public class IsgamemodeCommand extends PCGenCommand { /** * <p> * Initializes the command, notably to set the number of parameters to 1. * </p> */ public IsgamemodeCommand() { super(); numberOfParameters = 1; } /** * Gets the name of the function handled by this class. * @return The name of the function. */ @Override public String getFunctionName() { return "ISGAMEMODE"; } /** * <p> * Evaluates the parameter, which must be a string. * The argument is a game mode name. This is compared to the current game mode * and a 1 returned if it is, or a 0 if not. * </p> * * @param stack Stack of incoming arguments. * * @throws ParseException the parse exception */ @SuppressWarnings("unchecked") //Uses JEP, which doesn't use generics @Override public void run(final Stack stack) throws ParseException { // Check if stack is null if (null == stack) { throw new ParseException("Stack argument null"); } final String gameModeKey; final Object param1 = stack.pop(); if (param1 instanceof String) { gameModeKey = (String) param1; } else { throw new ParseException("Invalid parameter type for Parameter 1"); } // push the result on the inStack stack.push(SettingsHandler.getGame().getName().equalsIgnoreCase( gameModeKey) ? 1 : 0); } }