/* * Copyright 2014 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.skill; import java.util.Collection; import pcgen.cdom.base.CDOMReference; import pcgen.cdom.base.Converter; import pcgen.cdom.base.PrimitiveFilter; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.enumeration.ObjectKey; import pcgen.core.PlayerCharacter; import pcgen.core.Skill; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.PrimitiveToken; /** * UseUntrainedToken is a Primitive that represents Whether a Skill can be used untrained. */ public class UseUntrainedToken implements PrimitiveToken<Skill>, PrimitiveFilter<Skill> { private static final Class<Skill> SKILL_CLASS = Skill.class; private CDOMReference<Skill> allSkills; @Override public boolean initialize(LoadContext context, Class<Skill> cl, String value, String args) { if (args != null) { return false; } if (value != null) { return false; } allSkills = context.getReferenceContext().getCDOMAllReference(SKILL_CLASS); return true; } @Override public String getTokenName() { return "USEUNTRAINED"; } @Override public Class<Skill> getReferenceClass() { return SKILL_CLASS; } @Override public String getLSTformat(boolean useAny) { return getTokenName(); } @Override public boolean allow(PlayerCharacter pc, Skill skill) { return skill.getSafe(ObjectKey.USE_UNTRAINED).booleanValue(); } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { return (obj == this) || (obj instanceof UseUntrainedToken); } @Override public int hashCode() { return 2378542; } @Override public <R> Collection<? extends R> getCollection(PlayerCharacter pc, Converter<Skill, R> c) { return c.convert(allSkills, this); } }