/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.base.SetFacet; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.core.Equipment; import pcgen.output.publish.OutputDB; /** * EquipmentFacet is a Facet that tracks the Equipment possessed by a Player * Character. Possessed in this case does not mean active, it could be carried * or owned. Therefore, items granted or allowed by the Equipment in this facet * are not part of the Player Character (the equipment must be equipped first). * * @author Thomas Parker (thpr [at] yahoo.com) */ public class EquipmentFacet extends AbstractSourcedListFacet<CharID, Equipment> implements DataFacetChangeListener<CharID, Equipment>, SetFacet<CharID, Equipment> { /** * Adds all of the Equipment that is possessed by a Player Character. * * Triggered when one of the Facets to which EquipmentFacet listens fires a * DataFacetChangeEvent to indicate Equipment was added to a Player * Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, Equipment> dfce) { add(dfce.getCharID(), dfce.getCDOMObject(), dfce.getSource()); } /** * Removes all of the Equipment that is no longer possessed by a Player * Character. * * Triggered when one of the Facets to which EquipmentFacet listens fires a * DataFacetChangeEvent to indicate Equipment was removed from a Player * Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, Equipment> dfce) { remove(dfce.getCharID(), dfce.getCDOMObject(), dfce.getSource()); } public void init() { OutputDB.register("equipment.all", this); } }