/*
* SpellMigration.java
* Copyright 2016 (C) Andrew Maitland <drew0500@yahoo.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 04/24/2016
*
* $Id$
*/
package pcgen.io.migration;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import pcgen.core.system.MigrationRule;
import pcgen.core.system.MigrationRule.ObjectType;
/**
* SpellMigration translates old spell keys into their current values. This is
* used to allow clean loading of older characters which were saved with spell
* keys that have now been changed in the data.
*
* @author Andrew Maitland <drew0500@yahoo.com>
*/
public final class SpellMigration
{
private static Map<int[], List<MigrationRule>> spellChangesForVer = new HashMap<>();
/**
* Find the new spell key to replace the provided one.
*
* @param spellKey The original spell key as found in the character file.
* @param pcgVer The version of PCGen in which the character was created.
* @return The new spell key, or the passed in one if it has not changed.
*/
public static String getNewSpellKey(String spellKey, int[] pcgVer, String gameModeName)
{
List<MigrationRule> spellChangeList = spellChangesForVer.get(pcgVer);
if (spellChangeList == null)
{
spellChangeList =
MigrationUtils.getChangeList(pcgVer, gameModeName,
ObjectType.SPELL);
spellChangesForVer.put(pcgVer, spellChangeList);
}
for (MigrationRule rule : spellChangeList)
{
if (rule.getOldKey().equalsIgnoreCase(spellKey))
{
return rule.getNewKey();
}
}
return spellKey;
}
}