/*
* PartyFacadeImpl.java
* Copyright 2011 Connor Petty <cpmeister@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on Nov 6, 2011, 7:51:52 PM
*/
package pcgen.gui2.facade;
import java.io.BufferedWriter;
import java.io.File;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import pcgen.core.PlayerCharacter;
import pcgen.facade.core.CharacterFacade;
import pcgen.facade.util.DefaultReferenceFacade;
import pcgen.facade.core.PartyFacade;
import pcgen.facade.util.ReferenceFacade;
import pcgen.facade.util.DefaultListFacade;
import pcgen.io.ExportHandler;
import pcgen.io.PCGIOHandler;
/**
*
* @author Connor Petty <cpmeister@users.sourceforge.net>
*/
public class PartyFacadeImpl extends DefaultListFacade<CharacterFacade> implements PartyFacade
{
private DefaultReferenceFacade<File> fileRef = new DefaultReferenceFacade<>();
@Override
public void export(ExportHandler theHandler, BufferedWriter buf)
{
Collection<PlayerCharacter> characters = new ArrayList<>();
for (CharacterFacade character : this)
{
if (character instanceof CharacterFacadeImpl)
{
characters.add(((CharacterFacadeImpl) character).getTheCharacter());
}
}
theHandler.write(characters, buf);
}
@Override
public ReferenceFacade<File> getFileRef()
{
return fileRef;
}
@Override
public void setFile(File file)
{
fileRef.set(file);
}
public void save()
{
File partyFile = fileRef.get();
List<File> characterFiles = new ArrayList<>();
for (CharacterFacade character : this)
{
characterFiles.add(character.getFileRef().get());
}
PCGIOHandler.write(partyFile, characterFiles);
}
}