/* * PartyFacadeImpl.java * Copyright 2011 Connor Petty <cpmeister@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on Nov 6, 2011, 7:51:52 PM */ package pcgen.gui2.facade; import java.io.BufferedWriter; import java.io.File; import java.util.ArrayList; import java.util.Collection; import java.util.List; import pcgen.core.PlayerCharacter; import pcgen.facade.core.CharacterFacade; import pcgen.facade.util.DefaultReferenceFacade; import pcgen.facade.core.PartyFacade; import pcgen.facade.util.ReferenceFacade; import pcgen.facade.util.DefaultListFacade; import pcgen.io.ExportHandler; import pcgen.io.PCGIOHandler; /** * * @author Connor Petty <cpmeister@users.sourceforge.net> */ public class PartyFacadeImpl extends DefaultListFacade<CharacterFacade> implements PartyFacade { private DefaultReferenceFacade<File> fileRef = new DefaultReferenceFacade<>(); @Override public void export(ExportHandler theHandler, BufferedWriter buf) { Collection<PlayerCharacter> characters = new ArrayList<>(); for (CharacterFacade character : this) { if (character instanceof CharacterFacadeImpl) { characters.add(((CharacterFacadeImpl) character).getTheCharacter()); } } theHandler.write(characters, buf); } @Override public ReferenceFacade<File> getFileRef() { return fileRef; } @Override public void setFile(File file) { fileRef.set(file); } public void save() { File partyFile = fileRef.get(); List<File> characterFiles = new ArrayList<>(); for (CharacterFacade character : this) { characterFiles.add(character.getFileRef().get()); } PCGIOHandler.write(partyFile, characterFiles); } }