/*
* Copyright (c) Thomas Parker, 2010-2012.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractListFacet;
import pcgen.core.pclevelinfo.PCLevelInfo;
/**
* LevelInfoFacet stores the PCLevelInfo objects contained in a Player
* Character. These store information about a specific Level (such as stat
* increases)
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class LevelInfoFacet extends AbstractListFacet<CharID, PCLevelInfo>
{
/**
* Overrides the default behavior of AbstractListFacet, since we need to
* ensure we are storing the PCLevelInfo objects in an ordered list (since
* we are implicitly storing the level of the PCLevelInfo by its location)
*
* @see pcgen.cdom.facet.base.AbstractListFacet#getComponentSet()
*/
@Override
protected Collection<PCLevelInfo> getComponentSet()
{
return new ArrayList<>();
}
/**
* Returns the PCLevelInfo in this LevelInfoFacet for the Player Character
* represented by the given CharID and the given location in the list of
* items (list index starts at zero)
*
* @param id
* The CharID representing the Player Character for which the
* specified item in this LevelInfoFacet should be returned.
* @param location
* The location of the item in this LevelInfoFacet to be returned
* @return The object in this LevelInfoFacet for the Player Character
* represented by the given CharID and location.
*/
public PCLevelInfo get(CharID id, int location)
{
List<PCLevelInfo> componentSet = (List<PCLevelInfo>) getCachedSet(id);
if (componentSet == null || location < 0 || location >= componentSet.size())
{
return null;
}
return componentSet.get(location);
}
}