/** * pcgen.core.term.BasePCTermEvaluator.java * Copyright (c) 2008 Andrew Wilson <nuance@users.sourceforge.net>. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created 07-Aug-2008 20:49:05 * * Current Ver: $Revision:$ * */ package pcgen.core.term; import pcgen.cdom.base.CDOMObject; import pcgen.core.Equipment; import pcgen.core.PlayerCharacter; import pcgen.core.character.CharacterSpell; import pcgen.core.spell.Spell; import pcgen.util.Logging; public abstract class BasePCTermEvaluator { protected String originalText; public String evaluate(PlayerCharacter pc) { return Integer.toString(resolve(pc).intValue()); } public String evaluate(PlayerCharacter pc, final Spell aSpell) { return evaluate(pc); } public String evaluate( Equipment eq, boolean primary, PlayerCharacter pc) { return evaluate(pc); } public abstract Float resolve(PlayerCharacter pc); public Float resolve(PlayerCharacter pc, final CharacterSpell aSpell) { return convertToFloat(originalText, evaluate(pc, aSpell == null ? null : aSpell.getSpell())); } public Float resolve( Equipment eq, boolean primary, PlayerCharacter pc) { return convertToFloat(originalText, evaluate(eq, primary, pc)); } protected Float convertToFloat(String element, String foo) { Float d = null; try { d = new Float(foo); } catch (NumberFormatException nfe) { // What we got back was not a number } Float retVal = null; if (d != null && !d.isNaN()) { retVal = d; if (Logging.isDebugMode()) { Logging.debugPrint(new StringBuilder("Export variable for: '") .append(element).append("' = ").append(d).toString()); } } return retVal; } public Float localToFloat(PlayerCharacter pc, String localVar, CDOMObject owner) { Object o = pc.getLocal(owner, localVar); if (o instanceof Float) { return (Float) o; } return ((Number) o).floatValue(); } }