/**
* pcgen.core.term.BasePCTermEvaluator.java
* Copyright (c) 2008 Andrew Wilson <nuance@users.sourceforge.net>.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created 07-Aug-2008 20:49:05
*
* Current Ver: $Revision:$
*
*/
package pcgen.core.term;
import pcgen.cdom.base.CDOMObject;
import pcgen.core.Equipment;
import pcgen.core.PlayerCharacter;
import pcgen.core.character.CharacterSpell;
import pcgen.core.spell.Spell;
import pcgen.util.Logging;
public abstract class BasePCTermEvaluator
{
protected String originalText;
public String evaluate(PlayerCharacter pc) {
return Integer.toString(resolve(pc).intValue());
}
public String evaluate(PlayerCharacter pc, final Spell aSpell) {
return evaluate(pc);
}
public String evaluate(
Equipment eq,
boolean primary,
PlayerCharacter pc) {
return evaluate(pc);
}
public abstract Float resolve(PlayerCharacter pc);
public Float resolve(PlayerCharacter pc, final CharacterSpell aSpell) {
return convertToFloat(originalText, evaluate(pc, aSpell == null ? null : aSpell.getSpell()));
}
public Float resolve(
Equipment eq,
boolean primary,
PlayerCharacter pc) {
return convertToFloat(originalText, evaluate(eq, primary, pc));
}
protected Float convertToFloat(String element, String foo)
{
Float d = null;
try
{
d = new Float(foo);
}
catch (NumberFormatException nfe)
{
// What we got back was not a number
}
Float retVal = null;
if (d != null && !d.isNaN())
{
retVal = d;
if (Logging.isDebugMode())
{
Logging.debugPrint(new StringBuilder("Export variable for: '")
.append(element).append("' = ").append(d).toString());
}
}
return retVal;
}
public Float localToFloat(PlayerCharacter pc, String localVar,
CDOMObject owner)
{
Object o = pc.getLocal(owner, localVar);
if (o instanceof Float)
{
return (Float) o;
}
return ((Number) o).floatValue();
}
}