/* * Copyright (c) Thomas Parker, 2016. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.output.channel; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.util.CControl; import pcgen.cdom.util.ControlUtilities; import pcgen.core.Globals; import pcgen.core.PCStat; import pcgen.facade.util.WriteableReferenceFacade; import pcgen.output.channel.compat.StatAdapter; /** * ChannelCompatibility is a class used to get the appropriate WriteableReferenceFacade * objects based on whether a code control is operated (or not). */ public final class ChannelCompatibility { private ChannelCompatibility() { //Do not instantiate Utility Class } /** * Returns the acting WriteableReferenceFacade based on whether the STATINPUT code * control has been used. * * @param id * The CharID representing the PlayerCharacter for which the * WriteableReferenceFacade will operate * @param stat * The PCStat for which the WriteableReferenceFacade will operate * @return The acting WriteableReferenceFacade based on whether the STATINPUT code * control has been used */ public static WriteableReferenceFacade<Number> getStatScore(CharID id, PCStat stat) { String channelName = ControlUtilities .getControlToken(Globals.getContext(), CControl.STATINPUT); if (channelName == null) { return StatAdapter.generate(id, stat); } else { return (WriteableReferenceFacade<Number>) ChannelUtilities .getChannel(id, stat, channelName); } } }