/* * Copyright 2007, 2008 (C) Tom Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package pcgen.cdom.base; import java.util.Collection; import pcgen.base.formula.Formula; import pcgen.core.PlayerCharacter; /** * This is a transitional class from PCGen 5.15+ to the final CDOM core. It is * provided as convenience to hold a set of choices and the number of choices * allowed, prior to final implementation of the new choice system * * @param <T> * The type of object that will be chosen when this TransitionChoice * is used */ public interface TransitionChoice<T> extends BasicChoice<T> { void allowStack(boolean allowStack); public boolean allowsStacking(); Collection<? extends T> driveChoice(PlayerCharacter apc); void setStackLimit(int limit); Integer getStackLimit(); Formula getCount(); void act(Collection<? extends T> name, CDOMObject owner, PlayerCharacter pc); void setRequired(boolean required); public SelectableSet<? extends T> getChoices(); }