/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.List;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.cdom.facet.model.ArmorProfProviderFacet;
import pcgen.cdom.helper.ArmorProfProvider;
/**
* ArmorProfFacet is a Facet that tracks the ArmorProfs that have been granted
* to a Player Character by looking for AUTO:ARMORPROF entries on CDOMObjects
* added to/removed from the Player Character.
*
* @author Tom Parker (thpr [at] yahoo.com)
*/
public class ArmorProfFacet implements DataFacetChangeListener<CharID, CDOMObject>
{
private ArmorProfProviderFacet armorProfProviderFacet;
private CDOMObjectConsolidationFacet consolidationFacet;
/**
* Processes added CDOMObjects to determine whether they contained an
* AUTO:ARMORPROF, and if so, processes the contents of that token to add
* the appropriate ArmorProfProviders to the Player Character.
*
* Triggered when one of the Facets to which ArmorProfFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was added to a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
List<ArmorProfProvider> armorProfs = cdo
.getListFor(ListKey.AUTO_ARMORPROF);
if (armorProfs != null)
{
armorProfProviderFacet.addAll(dfce.getCharID(), armorProfs, cdo);
}
}
/**
* Processes removed CDOMObjects to determine whether they contained an
* AUTO:ARMORPROF, and if so, processes the contents of that token to remove
* the appropriate ArmorProfProviders from the Player Character.
*
* Triggered when one of the Facets to which ArmorProfFacet listens fires a
* DataFacetChangeEvent to indicate a CDOMObject was removed from a Player
* Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
armorProfProviderFacet.removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
public void setArmorProfProviderFacet(
ArmorProfProviderFacet armorProfProviderFacet)
{
this.armorProfProviderFacet = armorProfProviderFacet;
}
public void setConsolidationFacet(CDOMObjectConsolidationFacet consolidationFacet)
{
this.consolidationFacet = consolidationFacet;
}
/**
* Initializes the connections for ArmorProfFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the ArmorProfFacet.
*/
public void init()
{
consolidationFacet.addDataFacetChangeListener(this);
}
}