/* * WeaponProfsToken.java * Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on December 15, 2003, 12:21 PM * * Current Ver: $Revision$ * */ package plugin.exporttokens.deprecated; import pcgen.cdom.base.Constants; import pcgen.core.SettingsHandler; import pcgen.core.display.CharacterDisplay; import pcgen.core.display.DisplayUtilities; import pcgen.io.ExportHandler; import pcgen.io.exporttoken.AbstractExportToken; /** * {@code WeaponProfsToken}. * * @author binkley */ public class WeaponProfsToken extends AbstractExportToken { /** * Gets the token name * * @return The token name. * @see pcgen.io.exporttoken.Token#getTokenName() */ @Override public String getTokenName() { return "WEAPONPROFS"; } /** * Get the value of the supplied output token. Simply calls getWeaponProfsToken. * * @param tokenSource The full source of the token * @param display The character to retrieve the value for. * @param eh The ExportHandler that is managing the export * @return The value of the token. * @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler) */ @Override public String getToken(String tokenSource, CharacterDisplay display, ExportHandler eh) { if (SettingsHandler.getWeaponProfPrintout()) { return DisplayUtilities.joinDisplayName( display.getSortedWeaponProfs(), ", "); } else { return Constants.EMPTY_STRING; } } }