/* * Copyright 2010 (C) Thomas Parker <thpr@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package plugin.primitive.spell; import pcgen.cdom.enumeration.DataSetID; import pcgen.cdom.enumeration.GroupingState; import pcgen.cdom.facet.FacetLibrary; import pcgen.cdom.facet.MasterAvailableSpellFacet; import pcgen.cdom.helper.AvailableSpell; import pcgen.cdom.list.ClassSpellList; import pcgen.cdom.reference.CDOMSingleRef; import pcgen.core.PlayerCharacter; import pcgen.core.spell.Spell; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.AbstractRestrictedSpellPrimitive; /** * The Class {@code ClassListToken} handles the restriction of a spell choice to a spell from a * class spell list. * * <br> * */ public class ClassListToken extends AbstractRestrictedSpellPrimitive { private CDOMSingleRef<ClassSpellList> spelllist; private MasterAvailableSpellFacet masterAvailableSpellFacet; @Override public boolean initialize(LoadContext context, Class<Spell> cl, String value, String args) { if (value == null) { return false; } spelllist = context.getReferenceContext().getCDOMReference(ClassSpellList.class, value); masterAvailableSpellFacet = FacetLibrary.getFacet(MasterAvailableSpellFacet.class); return initialize(context, args); } @Override public String getTokenName() { return "CLASSLIST"; } @Override public boolean allow(PlayerCharacter pc, Spell spell) { ClassSpellList list = spelllist.get(); DataSetID datasetID = pc.getCharID().getDatasetID(); for (AvailableSpell availSpell : masterAvailableSpellFacet .getMatchingSpellsInList(list, datasetID, spell)) { int level = availSpell.getLevel(); if (level >= 0 && allow(pc, level, "", spell, list)) { return true; } } return false; } @Override public GroupingState getGroupingState() { return GroupingState.ANY; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof ClassListToken) { ClassListToken other = (ClassListToken) obj; if (spelllist == null) { return other.spelllist == null; } return spelllist.equals(other.spelllist) && equalsRestrictedPrimitive(other); } return false; } @Override public int hashCode() { return spelllist == null ? -7 : spelllist.hashCode(); } @Override public CharSequence getPrimitiveLST() { return new StringBuilder().append(getTokenName()).append('=').append( spelllist.getLSTformat(false)).append(getRestrictionLST()); } }