/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.model.ClassFacet; import pcgen.cdom.facet.model.ClassFacet.ClassLevelChangeEvent; import pcgen.cdom.facet.model.ClassFacet.ClassLevelChangeListener; import pcgen.cdom.facet.model.ClassFacet.ClassLevelObjectChangeEvent; import pcgen.cdom.facet.model.ClassLevelFacet; import pcgen.cdom.inst.PCClassLevel; import pcgen.core.PCClass; /** * ClassLevelChangeFacet is a Facet that that tracks the changes to PCClassLevel * objects that have been granted to a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class ClassLevelChangeFacet implements ClassLevelChangeListener { private ClassFacet classFacet; private ClassLevelFacet classLevelFacet; /** * Performs the processing to identify the newly activated class levels * * @param id * The CharID representing the Player Character to be updated * @param pcc * The PCClass to be updated * @param oldLevel * The previous level value for the given PCClass in the Player * Character * @param level * The new level value for the given PCClass in the Player * Character */ private void update(CharID id, PCClass pcc, Integer oldLevel, int level) { int old = oldLevel == null ? 0 : oldLevel; for (int i = old + 1; i <= level; i++) { PCClassLevel classLevel = classFacet.getClassLevel(id, pcc, i); if (classLevel != null) { classLevelFacet.add(id, classLevel, pcc); } } for (int i = old; i > level; i--) { PCClassLevel classLevel = classFacet.getClassLevel(id, pcc, i); if (classLevel != null) { classLevelFacet.remove(id, classLevel, pcc); } } } /** * Triggered when the Level of the Player Character changes. * * @param lce * The LevelChangeEvent containing the information about the * level change * * @see pcgen.cdom.facet.analysis.LevelFacet.LevelChangeListener#levelChanged(pcgen.cdom.facet.analysis.LevelFacet.LevelChangeEvent) */ @Override public void levelChanged(ClassLevelChangeEvent lce) { update(lce.getCharID(), lce.getPCClass(), lce.getOldLevel(), lce.getNewLevel()); } /** * Triggered when the Level object of the Player Character changes (can * occur due to substitution levels, for example) * * @param lce * The ClassLevelObjectChangeEvent containing the information * about the level change * @see pcgen.cdom.facet.model.ClassFacet.ClassLevelChangeListener#levelObjectChanged(pcgen.cdom.facet.model.ClassFacet.ClassLevelObjectChangeEvent) */ @Override public void levelObjectChanged(ClassLevelObjectChangeEvent lce) { PCClassLevel old = lce.getOldLevel(); if (old != null) { /* * By defintion, if old is null, the replacement isn't meaningful * for this facet */ CharID id = lce.getCharID(); PCClass pcc = lce.getPCClass(); if (classLevelFacet.remove(id, old, pcc)) { /* * Only add the new item if we had the old one "in" the PC */ classLevelFacet.add(id, lce.getNewLevel(), pcc); } } } public void setClassFacet(ClassFacet classFacet) { this.classFacet = classFacet; } public void setClassLevelFacet(ClassLevelFacet classLevelFacet) { this.classLevelFacet = classLevelFacet; } public void init() { classFacet.addLevelChangeListener(this); } }