/* * CompanionSupportFacade.java * Copyright 2012 Connor Petty <cpmeister@users.sourceforge.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on Mar 4, 2012, 6:08:03 PM */ package pcgen.facade.core; import pcgen.facade.util.ListFacade; import pcgen.facade.util.MapFacade; /** * * @author Connor Petty <cpmeister@users.sourceforge.net> */ public interface CompanionSupportFacade { /** * This adds a companion to this character. * A CharacterFacade is used instead of a CompanionFacade to make * sure that the added companion is an existing character. This enforces * that this method doesn't try to create a new character behind the scenes. * <br> * To implement this method, the added companion would need to be wrapped in * another CompanionFacade such that the backing character can be garbage * collected if the character is closed. * @param companion the companion to add * @param companionType The type of companion (e.g, Follower, Familiar) */ public void addCompanion(CharacterFacade companion, String companionType); /** * Removes a companion from this character. * The companion to removed will be one retrieved from the * {@code getCompanions} list. * @param companion the companion to remove */ public void removeCompanion(CompanionFacade companion); /** * Returns a list of companions that the character can create. * Elements of the list are expected to be bare-bones implementations * of CompanionStubFacade * @return a list of companion stubs */ public ListFacade<CompanionStubFacade> getAvailableCompanions(); /** * Returns a map correlating a type of companion with the number * the character may have at most. If a particular companion type * can be created without limit then the mapped value should be * -1. * @return a map of companion types to the maximum number the character * may have of them. */ public MapFacade<String, Integer> getMaxCompanionsMap(); /** * Returns a ListFacade containing the companions that the character * possesses. The returned CompanionFacades should be wrappers for * the real implementations. This is to allow Characters to be loaded * and unloaded behind the scenes without it affecting the returned list * or its contents. * @return a list of companions that the character currently has */ public ListFacade<? extends CompanionFacade> getCompanions(); }