/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.base.AbstractQualifiedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.cdom.helper.WeaponProfProvider;
import pcgen.core.WeaponProf;
/**
* AutoWeaponProfFacet is a Facet that tracks the WeaponProfs that have been
* granted to a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class AutoWeaponProfFacet extends
AbstractQualifiedListFacet<WeaponProfProvider> implements
DataFacetChangeListener<CharID, CDOMObject>
{
private CDOMObjectConsolidationFacet consolidationFacet;
private PrerequisiteFacet prereqFacet = FacetLibrary
.getFacet(PrerequisiteFacet.class);
/**
* Processes an added CDOMObject to extract WeaponProf objects which are
* granted by AUTO:WEAPONPROF. These extracted WeaponProf objects are added
* to the Player Character.
*
* Triggered when one of the Facets to which AutoWeaponProfFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was added to a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
List<WeaponProfProvider> weaponProfs = cdo.getListFor(ListKey.WEAPONPROF);
if (weaponProfs != null)
{
addAll(dfce.getCharID(), weaponProfs, cdo);
}
}
/**
* Processes a removed CDOMObject to extract WeaponProf objects which are
* granted by AUTO:WEAPONPROF. These extracted WeaponProf objects are
* removed from the Player Character.
*
* Triggered when one of the Facets to which AutoWeaponProfFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
removeAll(dfce.getCharID(), dfce.getCDOMObject());
}
/**
* Returns a non-null Collection of WeaponProf objects that have been
* granted to a Player Character.
*
* This method is value-semantic in that ownership of the returned
* Collection is transferred to the class calling this method. Modification
* of the returned Collection will not modify this AutoWeaponProfFacet and
* modification of this AutoWeaponProfFacet will not modify the returned
* Collection. Modifications to the returned Collection will also not modify
* any future or previous objects returned by this (or other) methods on
* AutoWeaponProfFacet. If you wish to modify the information stored in this
* AutoWeaponProfFacet, you must use the add*() and remove*() methods of
* AutoWeaponProfFacet.
*
* @param id
* The CharID identifying the Player Character for which the
* Collection of granted WeaponProf objects should be returned
*
* @return A non-null Collection of WeaponProf objects that have been
* granted to a Player Character.
*/
public Collection<WeaponProf> getWeaponProfs(CharID id)
{
Collection<WeaponProf> profs = new ArrayList<>();
for (WeaponProfProvider wpp : getQualifiedSet(id))
{
profs.addAll(wpp.getContainedProficiencies(id));
}
return profs;
}
/**
* Check if the character has been granted a specific proficiency. This
* will look only at a specific proficiency and not try to build the entire
* list of automatic proficiencies based on their prereqs.
*
* @param id The id of the character.
* @param wp The weapon proficiency to be checked.
* @return true if the proficiency is granted, false if not.
*/
public boolean containsProf(CharID id, WeaponProf wp)
{
for (WeaponProfProvider wpp : getSet(id))
{
if (wpp.getContainedProficiencies(id).contains(wp))
{
if (prereqFacet.qualifies(id, wpp, wpp))
{
return true;
}
}
}
return false;
}
public void setConsolidationFacet(CDOMObjectConsolidationFacet consolidationFacet)
{
this.consolidationFacet = consolidationFacet;
}
/**
* Initializes the connections for AutoWeaponProfFacet to other facets.
*
* This method is automatically called by the Spring framework during
* initialization of the AutoWeaponProfFacet.
*/
public void init()
{
consolidationFacet.addDataFacetChangeListener(this);
}
}