/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import java.util.ArrayList; import java.util.Collection; import java.util.List; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ListKey; import pcgen.cdom.facet.base.AbstractQualifiedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.cdom.helper.WeaponProfProvider; import pcgen.core.WeaponProf; /** * AutoWeaponProfFacet is a Facet that tracks the WeaponProfs that have been * granted to a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class AutoWeaponProfFacet extends AbstractQualifiedListFacet<WeaponProfProvider> implements DataFacetChangeListener<CharID, CDOMObject> { private CDOMObjectConsolidationFacet consolidationFacet; private PrerequisiteFacet prereqFacet = FacetLibrary .getFacet(PrerequisiteFacet.class); /** * Processes an added CDOMObject to extract WeaponProf objects which are * granted by AUTO:WEAPONPROF. These extracted WeaponProf objects are added * to the Player Character. * * Triggered when one of the Facets to which AutoWeaponProfFacet listens * fires a DataFacetChangeEvent to indicate a CDOMObject was added to a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) { CDOMObject cdo = dfce.getCDOMObject(); List<WeaponProfProvider> weaponProfs = cdo.getListFor(ListKey.WEAPONPROF); if (weaponProfs != null) { addAll(dfce.getCharID(), weaponProfs, cdo); } } /** * Processes a removed CDOMObject to extract WeaponProf objects which are * granted by AUTO:WEAPONPROF. These extracted WeaponProf objects are * removed from the Player Character. * * Triggered when one of the Facets to which AutoWeaponProfFacet listens * fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce) { removeAll(dfce.getCharID(), dfce.getCDOMObject()); } /** * Returns a non-null Collection of WeaponProf objects that have been * granted to a Player Character. * * This method is value-semantic in that ownership of the returned * Collection is transferred to the class calling this method. Modification * of the returned Collection will not modify this AutoWeaponProfFacet and * modification of this AutoWeaponProfFacet will not modify the returned * Collection. Modifications to the returned Collection will also not modify * any future or previous objects returned by this (or other) methods on * AutoWeaponProfFacet. If you wish to modify the information stored in this * AutoWeaponProfFacet, you must use the add*() and remove*() methods of * AutoWeaponProfFacet. * * @param id * The CharID identifying the Player Character for which the * Collection of granted WeaponProf objects should be returned * * @return A non-null Collection of WeaponProf objects that have been * granted to a Player Character. */ public Collection<WeaponProf> getWeaponProfs(CharID id) { Collection<WeaponProf> profs = new ArrayList<>(); for (WeaponProfProvider wpp : getQualifiedSet(id)) { profs.addAll(wpp.getContainedProficiencies(id)); } return profs; } /** * Check if the character has been granted a specific proficiency. This * will look only at a specific proficiency and not try to build the entire * list of automatic proficiencies based on their prereqs. * * @param id The id of the character. * @param wp The weapon proficiency to be checked. * @return true if the proficiency is granted, false if not. */ public boolean containsProf(CharID id, WeaponProf wp) { for (WeaponProfProvider wpp : getSet(id)) { if (wpp.getContainedProficiencies(id).contains(wp)) { if (prereqFacet.qualifies(id, wpp, wpp)) { return true; } } } return false; } public void setConsolidationFacet(CDOMObjectConsolidationFacet consolidationFacet) { this.consolidationFacet = consolidationFacet; } /** * Initializes the connections for AutoWeaponProfFacet to other facets. * * This method is automatically called by the Spring framework during * initialization of the AutoWeaponProfFacet. */ public void init() { consolidationFacet.addDataFacetChangeListener(this); } }