/*
* SpellBuilderFacadeImplTest.java
* Copyright 2013 (C) James Dempsey <jdempsey@users.sourceforge.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on 14/10/2013
*
* $Id$
*/
package pcgen.gui2.facade;
import org.junit.Before;
import org.junit.Test;
import pcgen.AbstractCharacterTestCase;
import pcgen.cdom.enumeration.ObjectKey;
import pcgen.cdom.facet.FacetLibrary;
import pcgen.cdom.facet.MasterAvailableSpellFacet;
import pcgen.core.AbilityCategory;
import pcgen.core.Globals;
import pcgen.core.PCClass;
import pcgen.core.PlayerCharacter;
import pcgen.core.SettingsHandler;
import pcgen.core.spell.Spell;
import pcgen.facade.core.InfoFacade;
import pcgen.facade.util.ListFacade;
import pcgen.rules.context.LoadContext;
import pcgen.util.TestHelper;
import plugin.lsttokens.testsupport.BuildUtilities;
/**
* SpellBuilderFacadeImplTest
*
*
* @author James Dempsey <jdempsey@users.sourceforge.net>
*/
public class SpellBuilderFacadeImplTest extends AbstractCharacterTestCase
{
private MockDataSetFacade dataset;
private MockUIDelegate uiDelegate;
private PCClass wizardCls;
private PCClass divineCls;
private PCClass fighterCls;
private Spell clw;
private Spell magicMissile;
private Spell web;
/**
* @throws java.lang.Exception
*/
@Override
@Before
public void setUp() throws Exception
{
super.setUp();
LoadContext context = Globals.getContext();
wizardCls = TestHelper.makeClass("Wizard");
BuildUtilities.setFact(wizardCls, "SpellType", "Arcane");
context.unconditionallyProcess(wizardCls, "SPELLSTAT", "INT");
wizardCls.put(ObjectKey.SPELLBOOK, true);
wizardCls.put(ObjectKey.MEMORIZE_SPELLS, true);
context.unconditionallyProcess(wizardCls.getOriginalClassLevel(1), "CAST", "3,1,0");
divineCls = TestHelper.makeClass("DivineSpontaneous");
BuildUtilities.setFact(divineCls, "SpellType", "Divine");
context.unconditionallyProcess(divineCls, "SPELLSTAT", "WIS");
divineCls.put(ObjectKey.SPELLBOOK, false);
divineCls.put(ObjectKey.MEMORIZE_SPELLS, false);
context.unconditionallyProcess(divineCls.getOriginalClassLevel(1), "KNOWN", "4,2,1");
context.unconditionallyProcess(divineCls.getOriginalClassLevel(1), "CAST", "3,1,0");
fighterCls = TestHelper.makeClass("Fighter");
dataset = new MockDataSetFacade(SettingsHandler.getGame());
dataset.addAbilityCategory(AbilityCategory.FEAT);
dataset.addClass(wizardCls);
dataset.addClass(divineCls);
dataset.addClass(fighterCls);
uiDelegate = new MockUIDelegate();
clw = TestHelper.makeSpell("Cure Light Wounds");
context.unconditionallyProcess(clw, "CLASSES", divineCls.getKeyName()+"=1");
magicMissile = TestHelper.makeSpell("Magic Missile");
context.unconditionallyProcess(magicMissile, "CLASSES", wizardCls.getKeyName()+"=1");
web = TestHelper.makeSpell("Web");
context.unconditionallyProcess(web, "CLASSES", wizardCls.getKeyName()+"=2");
context.commit();
context.getReferenceContext().buildDerivedObjects();
context.resolveDeferredTokens();
assertTrue(context.getReferenceContext().resolveReferences(null));
FacetLibrary.getFacet(MasterAvailableSpellFacet.class).initialize(context);
}
@Test
public void testEmptyChoice()
{
SpellBuilderFacadeImpl spellBuilder = createSpellBuilder();
ListFacade<InfoFacade> classes = spellBuilder.getClasses();
assertNotNull("Class list should be defined", classes);
assertTrue("Class list should have wizard", classes.containsElement(wizardCls));
assertTrue("Class list should have divine class", classes.containsElement(divineCls));
assertFalse("Class list should not have fighter", classes.containsElement(fighterCls));
assertEquals("Class list length", 2, classes.getSize());
}
/**
* Verify that the selection of spells based on class and level is working correctly.
*/
@Test
public void testClassLevel()
{
SpellBuilderFacadeImpl spellBuilder = createSpellBuilder();
spellBuilder.setClass(wizardCls);
spellBuilder.setSpellLevel(1);
ListFacade<InfoFacade> spells = spellBuilder.getSpells();
assertNotNull("Spell list should be defined", spells);
assertTrue("Spell list should have MM", spells.containsElement(magicMissile));
assertEquals("Spell list length", 1, spells.getSize());
spellBuilder.setSpellLevel(2);
spells = spellBuilder.getSpells();
assertNotNull("Spell list should be defined", spells);
assertTrue("Spell list should have Web", spells.containsElement(web));
assertFalse("Spell list should not have MM", spells.containsElement(magicMissile));
assertEquals("Spell list length", 1, spells.getSize());
spellBuilder.setClass(divineCls);
spellBuilder.setSpellLevel(1);
spells = spellBuilder.getSpells();
assertNotNull("Spell list should be defined", spells);
assertTrue("Spell list should have CLW", spells.containsElement(clw));
assertEquals("Spell list length", 1, spells.getSize());
}
private SpellBuilderFacadeImpl createSpellBuilder()
{
PlayerCharacter pc = getCharacter();
CharacterFacadeImpl charFacade =
new CharacterFacadeImpl(pc, uiDelegate, dataset);
assertNotNull("Unable to create CharacterFacadeImpl", charFacade);
SpellBuilderFacadeImpl spellBuilder = new SpellBuilderFacadeImpl("", pc, null);
assertNotNull("Unable to create SpellBuilderFacadeImpl", spellBuilder);
return spellBuilder;
}
}