/*
* Copyright (c) Thomas Parker, 2012.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.facet.base.AbstractListFacet;
import pcgen.core.Equipment;
/**
* PrimaryWeaponFacet contains the list of weapons that are Primary Weapons for
* a Player Character.
*
* Theoretically, this list of Primary weapons is only a single weapon, while
* this list may contain multiple entries to handle both melee and ranged
* instances of that Equipment.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class PrimaryWeaponFacet extends AbstractListFacet<CharID, Equipment>
{
@Override
protected Collection<Equipment> getCopyForNewOwner(Collection<Equipment> componentSet)
{
List<Equipment> newCopies = new ArrayList<>();
for (Equipment entry : componentSet)
{
newCopies.add(entry.clone());
}
return newCopies;
}
}