/* * Copyright (c) Thomas Parker, 2012. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import java.util.ArrayList; import java.util.Collection; import java.util.List; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.facet.base.AbstractListFacet; import pcgen.core.Equipment; /** * PrimaryWeaponFacet contains the list of weapons that are Primary Weapons for * a Player Character. * * Theoretically, this list of Primary weapons is only a single weapon, while * this list may contain multiple entries to handle both melee and ranged * instances of that Equipment. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class PrimaryWeaponFacet extends AbstractListFacet<CharID, Equipment> { @Override protected Collection<Equipment> getCopyForNewOwner(Collection<Equipment> componentSet) { List<Equipment> newCopies = new ArrayList<>(); for (Equipment entry : componentSet) { newCopies.add(entry.clone()); } return newCopies; } }