/*
* Copyright (c) Thomas Parker, 2012.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.IdentityHashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.model.StatFacet;
import pcgen.core.PCStat;
import pcgen.core.bonus.BonusObj;
import pcgen.core.bonus.BonusUtilities;
/**
* StatBonusFacet is a Facet that calculates the bonus provided by PCStat objects on
* a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class StatBonusFacet
{
private BonusCheckingFacet bonusCheckingFacet;
private PrerequisiteFacet prerequisiteFacet;
private StatFacet statFacet;
/**
* Returns a non-null Map indicating the bonuses of the given Bonus type and
* given Bonus name, mapped to the PCStat objects which granted the Bonus.
*
* @param id
* The CharID indicating the Player Character on which the
* bonuses for a given Bonus type and Bonus name are to be
* returned
* @param aType
* The Bonus type of the bonuses to be returned
* @param aName
* The Bonus name of the bonuses to be returned
* @return A non-null Map indicating the bonuses of the given Bonus type and
* given Bonus name, mapped to the PCStat objects which granted the
* Bonus
*/
public Map<BonusObj, PCStat> getBonusListOfType(CharID id,
final String aType, final String aName)
{
final Map<BonusObj, PCStat> aList = new IdentityHashMap<>();
for (PCStat stat : statFacet.getSet(id))
{
List<BonusObj> bonuses = BonusUtilities.getBonusFromList(stat
.getSafeListFor(ListKey.BONUS), aType, aName);
for (BonusObj bonus : bonuses)
{
aList.put(bonus, stat);
}
}
return aList;
}
/**
* Returns the aggregate Bonus value for the given Bonus type and given
* Bonus name which are applied by PCStat objects to the Player Character
* identified by the given CharID.
*
* @param id
* The CharID identifying the Player Character for which the
* aggregate Bonus value is to be calculated
* @param type
* The Bonus type for which the aggregate Bonus value is to be
* calculated
* @param name
* The Bonus name for which the aggregate Bonus value is to be
* calculated
* @return The aggregate Bonus value for the given Bonus type and given
* Bonus name which are applied by PCStat objects to the Player
* Character identified by the given CharID
*/
public double getStatBonusTo(CharID id, String type, String name)
{
final Map<BonusObj, PCStat> map = getBonusListOfType(id, type
.toUpperCase(), name.toUpperCase());
for (Iterator<Map.Entry<BonusObj, PCStat>> it = map.entrySet()
.iterator(); it.hasNext();)
{
Entry<BonusObj, PCStat> me = it.next();
BonusObj bo = me.getKey();
if (!prerequisiteFacet.qualifies(id, bo, me.getValue()))
{
it.remove();
}
}
return bonusCheckingFacet.calcBonus(id, map);
}
public void setBonusCheckingFacet(BonusCheckingFacet bonusCheckingFacet)
{
this.bonusCheckingFacet = bonusCheckingFacet;
}
public void setPrerequisiteFacet(PrerequisiteFacet prerequisiteFacet)
{
this.prerequisiteFacet = prerequisiteFacet;
}
public void setStatFacet(StatFacet statFacet)
{
this.statFacet = statFacet;
}
}