/* * Copyright (c) 2008 Tom Parker <thpr@users.sourceforge.net> * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package plugin.lsttokens.equipment; import pcgen.cdom.enumeration.EqModControl; import pcgen.cdom.enumeration.ObjectKey; import pcgen.core.Equipment; import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.AbstractNonEmptyToken; import pcgen.rules.persistence.token.CDOMPrimaryToken; import pcgen.rules.persistence.token.ParseResult; /** * Deals with MODS token */ public class ModsToken extends AbstractNonEmptyToken<Equipment> implements CDOMPrimaryToken<Equipment> { @Override public String getTokenName() { return "MODS"; } @Override protected ParseResult parseNonEmptyToken(LoadContext context, Equipment eq, String value) { EqModControl ctrl; try { ctrl = EqModControl.valueOf(value); } catch (IllegalArgumentException iae) { return new ParseResult.Fail("Invalid Mod Control provided in " + getTokenName() + ": " + value, context); } context.getObjectContext().put(eq, ObjectKey.MOD_CONTROL, ctrl); return ParseResult.SUCCESS; } @Override public String[] unparse(LoadContext context, Equipment eq) { EqModControl control = context.getObjectContext().getObject(eq, ObjectKey.MOD_CONTROL); if (control == null) { return null; } return new String[] { control.toString() }; } @Override public Class<Equipment> getTokenClass() { return Equipment.class; } }