/*
* Copyright (c) 2008 Tom Parker <thpr@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package plugin.lsttokens.equipment;
import pcgen.cdom.enumeration.EqModControl;
import pcgen.cdom.enumeration.ObjectKey;
import pcgen.core.Equipment;
import pcgen.rules.context.LoadContext;
import pcgen.rules.persistence.token.AbstractNonEmptyToken;
import pcgen.rules.persistence.token.CDOMPrimaryToken;
import pcgen.rules.persistence.token.ParseResult;
/**
* Deals with MODS token
*/
public class ModsToken extends AbstractNonEmptyToken<Equipment> implements
CDOMPrimaryToken<Equipment>
{
@Override
public String getTokenName()
{
return "MODS";
}
@Override
protected ParseResult parseNonEmptyToken(LoadContext context,
Equipment eq, String value)
{
EqModControl ctrl;
try
{
ctrl = EqModControl.valueOf(value);
}
catch (IllegalArgumentException iae)
{
return new ParseResult.Fail("Invalid Mod Control provided in "
+ getTokenName() + ": " + value, context);
}
context.getObjectContext().put(eq, ObjectKey.MOD_CONTROL, ctrl);
return ParseResult.SUCCESS;
}
@Override
public String[] unparse(LoadContext context, Equipment eq)
{
EqModControl control = context.getObjectContext().getObject(eq,
ObjectKey.MOD_CONTROL);
if (control == null)
{
return null;
}
return new String[] { control.toString() };
}
@Override
public Class<Equipment> getTokenClass()
{
return Equipment.class;
}
}