/* * ReachToken.java * Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on December 15, 2003, 12:21 PM * * Current Ver: $Revision$ * */ package plugin.exporttokens.deprecated; import java.text.DecimalFormat; import pcgen.cdom.facet.FacetLibrary; import pcgen.cdom.facet.analysis.ReachFacet; import pcgen.cdom.util.CControl; import pcgen.core.Globals; import pcgen.core.PlayerCharacter; import pcgen.core.SettingsHandler; import pcgen.io.ExportHandler; import pcgen.io.exporttoken.Token; //REACH public class ReachToken extends Token { /** * @see pcgen.io.exporttoken.Token#getTokenName() */ @Override public String getTokenName() { return "REACH"; } @Override public String getToken(String tokenSource, PlayerCharacter pc, ExportHandler eh) { String retString = ""; if ("REACH".equals(tokenSource)) { retString = getToken(pc); } else if ("REACH.VAL".equals(tokenSource)) { return Integer.toString(getReachToken(pc)); } else if ("REACH.SQUARES".equals(tokenSource)) { retString = getSquaresToken(pc); } return retString; } public static int getReachToken(PlayerCharacter pc) { String pcReach = pc.getControl(CControl.PCREACH); if (pcReach == null) { return FacetLibrary.getFacet(ReachFacet.class).getReach( pc.getCharID()); } return ((Number) pc.getGlobal(pcReach)).intValue(); } public static String getToken(PlayerCharacter pc) { return Globals.getGameModeUnitSet().displayDistanceInUnitSet( getReachToken(pc)) + Globals.getGameModeUnitSet().getDistanceUnit(); } public static String getSquaresToken(PlayerCharacter pc) { return new DecimalFormat("#.#").format(getReachToken(pc) / SettingsHandler.getGame().getSquareSize()); } }